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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
It's time for a quick update about what has been going on behind the scenes here at RDBK Studios! We have been absolutely under the pump over the last few months transitioning to UE5. We felt the engine was in a state ready for us to make the change. It's a decently long process, but we are more or less back up and running now in UE5. Some people may see a decrease in performance for a few weeks. The previous optimization passes need to be reevaluated for systems such as nanite and lumen. We have added a toggle in the settings for lumen (improved lighting) if your graphics card is or isn't recent enough to handle it. On the UE5 front we will be pushing the current build for a stress test in the next couple days, keep an eye out for the announcement. Melbourne International Games Week is upon us and we have been invited to take part on steam. We will be running an Open Stress test throughout its duration, so be sure to let your mates know. Raid Mode and Survival will be the main focus points for the week. More information on Melbourne International Games Week linked below! https://gamesweek.melbourne/events/2023/migw-steam-festival-2023 In other news our motion capture workflow is well underway, here is a little video of the studio and our lead artist KZ taking on the role of Mocap Actor. [previewyoutube=2sJcgQPzKwE;full][/previewyoutube] We have almost completed our Fist and Unarmed peaceful animation set and you should be able to see portions of this in the steam demo. It will be a rough version with more clean up necessary. Thank you for putting up with the lack of information during these busy months. We will have some exciting new updates now that the UE5 swap over is behind us. As always thank you to all our backer's for allowing us to continue making our dream game become a reality! Looking forward to seeing you in the demo. Cheers - Jesse
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