It's time for a quick update about what has been going on behind the scenes here at RDBK Studios! We have been absolutely under the pump over the last few months transitioning to UE5. We felt the engine was in a state ready for us to make the change. It's a decently long process, but we are more or less back up and running now in UE5. Some people may see a decrease in performance for a few weeks. The previous optimization passes need to be reevaluated for systems such as nanite and lumen. We have added a toggle in the settings for lumen (improved lighting) if your graphics card is or isn't recent enough to handle it. On the UE5 front we will be pushing the current build for a stress test in the next couple days, keep an eye out for the announcement. Melbourne International Games Week is upon us and we have been invited to take part on steam. We will be running an Open Stress test throughout its duration, so be sure to let your mates know. Raid Mode and Survival will be the main focus points for the week. More information on Melbourne International Games Week linked below! https://gamesweek.melbourne/events/2023/migw-steam-festival-2023 In other news our motion capture workflow is well underway, here is a little video of the studio and our lead artist KZ taking on the role of Mocap Actor. [previewyoutube=2sJcgQPzKwE;full][/previewyoutube] We have almost completed our Fist and Unarmed peaceful animation set and you should be able to see portions of this in the steam demo. It will be a rough version with more clean up necessary. Thank you for putting up with the lack of information during these busy months. We will have some exciting new updates now that the UE5 swap over is behind us. As always thank you to all our backer's for allowing us to continue making our dream game become a reality! Looking forward to seeing you in the demo. Cheers - Jesse
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
[ 5939 ]
[ 3154 ]