1.0.6.2 Tweaked Active Parry particle effect Gates in Winterhold castle have been fixed Added new Shoulder shield brigandine skins Fixed clipping issues with peasant gloves Fixed clipping issues with padded pants Tweaked Lantern lighting visuals Hair color tweaks Added new Trees Crossbow anims added Removed Riposte bashing Removed Miss combos Parry doubles deflection chance but doesn't reduce ranged damage directly anymore Increased combo time from bashes Code locks now causes damage on wrong guesses Fixed Door upgrading Removed Steel hand Rams Fixed alt click equipping on dead players Added the ability to have Placeable markers on the map Added Party support to placeable markers Added hitstop on friendlies (not in survival) Fixed issues with the scoreboard causing duplication Fixed items on spawn sometimes not being equippable Optimized UI Fixed performance issues with particles Party system remembers disconnected players Beds have their own icons on the map now Beds highlight on the map now Fixed performance issue related to audio Added direct IP join support Added skin for cuisses Added plate sabaton skin Ranged attacks no longer grant stamina Fixed eyepatch material Fixed AI spawning unarmed sometimes Tweaked HP values on animals, most no longer die in 1 hit Same faction NPCs will now hitstop on each other Fixed issues with crouch anims Fixed Cave material Improved vote to kick functionality Fixed landscape grass Added a primitive bow Added new item components for crafting weapons and armor Optimized furnaces Added support for a mission system Fixed the bug report menu Added high ping indicator Fixed voice chat audio Enabled Shader Model 6 Added chaos destruction support Added save support for Raid mode Added support for saving for raid mode banners Fixed held item bug Added support for Lumen lighting Added an elevator Removed stamina cost requirement for lunging Increased player radius slightly to mitigate facehugging Added new graphical toggles Removed boosting on players Fixed being able to certain actions while downed Fixed AI movement Added clash sound effect Run speed is now slowed down on sharp turns Added Parry from Recovery Added Combo into Parry Loadout menu fixes Tweaked morph timings Fixed recovery parries costing less than combo feint to parry Fixed crash related to research menu Resource bag is now checked for building costs Added ability to equip item in each slot Fixed last team standing Fixed drag and drop items causing bugs Added animation prediction Tweaked riposte window Stagger flinches reliably now Fixed under siege mechanic being unreliable Added mocap emotes Made AI spawns more reliable Added new Nook map Code locks require 8 digit keys Turncap is now more consistent Kicking now blends the player to a stop much faster Tweaked the parry boxes Increased stamina miss cost on weapons Added longer recovery for missing kick/bash Added vote to end match Fixed issues with crafting queue Added new ranged weapon anims Spruced up the Safe town Added workbenches to safe town Fixed AI spawning in castle when it was closed Fixed resource nodes Reduced parry window slightly Reduced feint cooldown Added server side melee tracers Fixed up deer movement Fixed server history tab Fixed stone croppings Added new icons for resources You can cancel out of holster with attack inputs Reduced sway on bows
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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