Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
1.0.11
Fixed not being able to crouch with the minimap open
Fixed healing well not working
Tweaked healthbar UI
Button in the corner of the chatbox is clickable now
Added support for more complex looping behavior on Emotes
Fixed issues with the training map not working
Fixed silver ore not being mineable
Fixed resource collection effects
Added new furniture items
Fixed issues with stairs support
Fixed up lunge movement
Fixed up decelleration from turning quickly
Dropped items despawn faster if they're broken
Dropped broken items can be interacted with to destroy them sooner
Fixed issues with the Navmesh on Small_p
Added effect on nodes partially mined out
Doubled amount of resources on nodes
Added a building anim
Fixed building not making a sound effect
Added Furniture to research menu
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