1.0.9.4 Fixed bows not working in Loadouts Fixed an issue where depleted nodes would spawn in for clients Fixed crafting menu crash Fixed Player name not Saving Fixed Pain volumes in castle enabling too soon after the event starts to end Fixed issues with Keylocks 1.0.9.3 Crash fixes Added more building Icons Fixed issue with Inviting to parties being visible all the time Fixed animal spawners not working Fixed broken window mesh in castle Fixed Brick hall model Fixed bleeds not persisting Fixed castle doors not being damageable Fixed issues with FOV Added a game icon Fixed Equipped bandages not attaching to player model properly Removed spatializing from own footsteps Reduced crate hp to 60 Fixed multiple issues with placing roof pieces Fixed AI ignoring players who were attacking them with projectiles Fixed an issue with the jump landing animation 1.0.9.2 Fixed AI roaming logic Fixed weapon not equipping in TDM automatically Fixed issues with Encyclopedia Movement networking optimization Added Key lock recipe to defaults Opening Inventory closes build menu now Can add mallets and gold to the banner now Fixed shaft and pole recipes Fixed poles not being craftable Added Max stack count indicator for some items Added Ranged zoom sensitivity slider Fixed crossbow not working Added notification for firing bows without the correct quiver Fixed castle event not ending Fixed kick tracers Added peasant vest icon Fixed chat box staying up forever Added better admin teleport support Fixed issues with arrows Fixed javelins and throwing axes throwing incorrectly 1.0.9.1 Added Icon for Manganese Added new Icons for Roof buildings Added Floor Hatch Icon Fixed issues with resource node networking Added Icon for Peasant Vest Fixed missing floors in one of the houses Barrel HP lowered to 40 Fixed map buildings taking damage when they were disabled from recieving damage Fixed UI crafting menu crash Fixed NPC inventories being bugged Added admin spawning of animals Revamped Main Castle and dungeon Fixed up throwing weapons Fixed placement of roofs Fixed input bug with Throwing weapons Fixed issues with animals not roaming 1.0.9.0 Fixed Knight Baron Loadout Fixed Kick with Fists not costing stamina Added Icons for resource harvesting on the Crosshair Added ability to Invite to Party by Interacting with other players Fixed Painting furniture Icons Fixed Loadouts with Quiver not granting ammo Closing the Inventory menu clears search filters Fixed issues with the context menu Sleepers inside castle now die when the gates close Saves now show date of next wipe Fixed issues with UV maps on some building models Disabled External walls until further notice Reduced Banner build size slightly Disabled Melee Lunge until further notice Increased Max item Stack size on most items Tweaked FPS display, added FPS display toggle setting Lowered the cost of building maintenance considerably Closed off some of the underground areas that aren't ready yet Added Wipe time on the Server browser details Many CPU optimizations, weaker CPUs should see a big improvement Fixed issues with equipping weapons on the character Fixed some issues with Geese npcs Players can't select weapons while the inventory is open now Reworked some character initialization code Fixed up performance issues with the lighting on the survival map Fixed issues with Catapult shots not exploding properly Fixed Catapult shot not doing damage sometimes Crafting and Gear menus can be toggled by pressing 1 and 2 Updated the Look of Gold nodes Fixed issues with player pitch Fixed Hand Axe weapon not working correctly Cook times in furnaces have been adjusted Adjusted some early game research costs Fixed Item Name visibility problems Updated stairs model to visually block under them Disabled belts until further notice Fixed Hand Rams not working properly Added Barrel lid shield Added a Coffin shaped Chest Fixed issues with placing Petards Fixed some player input issues Items on the ground now combine into a bag if theres too many nearby Fixed an issue with respawn time being reset Fixed issues with Running not working properly sometimes Fixed issues with furnaces not saving correctly Fixed being able to attack while placing furniture Fixed an issue with Fuel checks on furnaces Added a Ping limit to servers Fixed issue with character LODs breaking customization Bow aiming system has been completely revamped Added better projectile collision Improved shooting anim blending Fixed debug models from AI system showing up ingame You can now hold attack to resource harvest Fixed an issue that would cause infinite ammo for bows Fixed some camera logic on the character Fixed items equipping to different slots inconsistently Improved warning messages for placing buildings Keylock recipe now requires stone instead of iron ore Primitive Tools can be repair without a workbench now Increased gather rates on all tools Fixed UI scaling on the Death Screen Fixed Archery Target placing wrong building model Fixed issues with Resource mining from Nodes Fixed Patrolling NPCs staring off in the wrong direction Fixed NPC archers not working properly Fixed Siege ladder not having correct HP when picked up Wall torches and other placeable light sources are now on by default when placed Added more warning messages for picking up buildings Added new Hats; Byzantine Peasant hat, Rus hat, Mongol Added new Pavise Shield model Added new peasant Vest (Chestplate slot) Changed Dirt rendering on armors to be more visible Removed Mallet damage bonus to buildings Fixed some issues with Holding item warnings Fixed some clipping issues with the Jupon Projectile Deflections reduce less damage when holding a ranged weapon Fixed issues with Portcullis rendering Added an opening sound to crates Pavise Shield can be deployed on the ground as a static defense Fixed Ladders being useable from behind Added new Gates to the Main castle Fixed issues with floating barrels in some areas of the map Updated the weapon throwing aiming system to work like the new bow system Fixed a crash related to the crafting menu Fixed Crafting recipes ordering logic Fixed Scrollbar scaling on the crafting menu Mineable stones on the map have more resources now Fixed some resource nodes not being mineable Fixed a clipping issue with the Windmill POI Fixed overhead Map camera not working properly Early game weapons are easier to craft Removed Torches from Peasant NPCs Fixed First person Run not working properly Revamped the Save System Fixed Sleepers being invisible Fixed Weapon slots on external inventories being highlighted Fixed issue with lock placement
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
[ 5951 ]
[ 1903 ]