1.0.9.5 Added Resource gain multiplier to server configs Fixed Hand Rams not working Fixed issues with placing buildings inside banner zones Improved AI memory Fixed Map Camera not working Fixed networked movement on Animals Fixed animals not despawning when harvested fully Increased falling damage min distance Fixed banners not being moveable Fixed coffin chest pickup Fixed footstep detection Fixed custom names not working for furniture Fixed Camera issue when server is doing final save Added Primitive Quiver recipe (Fiber) Fixed issue with Death screen showing up randomly Added a Loot sack Castle gates can no longer be opened by players Reduced saving system messages verbosity Fiber is more commonly found now Fixed issue with Resource spawn areas being too big Fixed issue with banners not calculating maintenance properly Fixed an issue with armor durability Fixed Icons rendering incorrectly when rotated Fixed crafting tooltip being too transparent Fixed External Inventory window looking different Fixed Fuel time not being shown correctly Fixed inventory menus not being closed when moving too far away Improved anim blending for fists and movement
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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