Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
1.0.9.8
Fixed issues with animal networking
Fixed Banners in Raidmode not working correctly
Crafting refresh time should be faster now
Fixed siege ladders not placing on enemy banner zones
Fixed an issue with particle effects
Fixed an issue where loot buildings would stop networking correctly
Fixed being able to invite players to a party outside of Survival mode
Added Player name clone handling
Added a warning for when upgrading fails
Fixed a lot of technical debt
Fixed bandages and throwing weapons switching to a new weapon without an animation sometimes
1.0.9.7
Fixed being able to place 2 banners in the same spot
Fixed being able to pickup petards that were lit
Fixed a server performance issue with characters
Added Projectile sticking to surface support
Added a delay before a partially drawn bow can be fired
Fixed an animation issue with crouching
Fixed an issue where water movement speed would persist forever
Doubled boulder damage from catapults
Run speed is reset to minimum speed when lunging ends now
Fixed sign posts not working
Fixed hoarding not being placeable
Fixed repair costs for some furniture items
Fixed Stair collision issues with Triangle stairs
Fixed Roof collision issues
Added a message for repair cost for items that were consumed by repair
Stamina drain from drawing bows now increases over time
Added climbable ladders to Winterhold Castle's gates
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