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Patch 1.1.3

1.1.3 Fixed too many quivers spawning Fixed Cooking menu scaling and moved Fuel time text Changed Resource stack sizes to 600 and components to 60 Fixed catapult exit positional desync Fixed issues with Freelook Disabled 3rd person freelook Fixed Equipment durability not updating visually ie armor taking damage from a hit Fixed naked merchants again Fixed Bed respawns spawning with default gear in Raid mode Fixed POI spawners Fixed networked movement Increased max ping to 255 Enabled voice chat for all game modes except survival Reduced gold coin costs of components Direct message when a bed is assigned to you by a friend 1.1.2 Fixed Naked Merchants Added Timegate on Particle effects from building dmg Fixed NPCs spawning under the ground Fixed Coif slot Fixed quiver sockets Fixed some one hander anims Fixed Tier display on some items Fixed Black Alder collision Doubled Resource gain rate in Survival mode Added Sapper's Axe (Hand ram replacement) Admins can extend wipe time manually Fixed Cookers with no fuel staying on forever Fixed Voting to extend time Doors in Raid mode spawn with autoclose turned on Fixed Loot respawning Added Cooking time Multiplier Raid mode has a x4 Multiplier on Cook speed now 1.1.1 Fixed Trunk Pivots Fixed Primitive weapons Fixed Freelook Rotation Fixed Vendor visuals Fixed Tannery and Loom Fixed Deer LODs Added tiers to tools and misc items Added more Doors to castle Added NPCs to castle basement Barrels auto pickup dropped items on destruction Timegate some system messages for non-admins Disabled Peaceful mode First Spawn for a wipe is 5 secs in Survival Animation updates You can chat in the Deathscreen now Reduced recovery window on resource gathering tools Updated Item icons Pattern Fixes Stone and Brick doors look different now 1.1.0 Animation cleanup Fixed issues with character skin rendering Fixed blood particles Fixed portcullis textures Updated resource node textures Fixed an issue where you could damage your own buildings in raid mode Fixed an issue with vendors Scaled down furnaces slightly Fixed destruction meshes spawning on server Disabled campfires Fixed an issue where you could not click recipes sometimes Fixed recipe sorting logic Added Resource crafting category Added a Show all Recipes toggle Fixed Recipe searching Reduced Raid mode resource gain rate to x4 Reduced Deer hp Research bench is easier to craft now Fixed some issues with one handers Fixed Hair material Fixed asset issues in Survival map Fixed Coif clipping Fixed Barrel shield clipping Updated Shield anims Added Footstep sound effects for characters not on the screen Fixed bandit camp respawn times Simplified weapon stat tooltip Fixed bandages dropping too commonly Tweaked weapon drop rates Fixed up some weapons looking wrong on weapon racks Added Tier number to items Tweaked swan resource rates Fixed being able to open building menu with the inventory opened Added a server limit to the amount of dropped items in the world Reduces the frequency of system messages in chat Fixed an item duping issue Fixed weapon pivots Fixed freelook in first person Added Loom and Tannery (automated Leather and Cloth crafters) Fixed some UI issues in the research menu 1.0.91.0 Main menu Overhaul Added a Wooden Flail Fixed dead animal networking issues Fixed up the Downed anim, including the camera not updating Added an Intro Movie Added Raid banner icons on the compass Fixed spawning issues in Raid mode Added POIs to the Small Raid map Removed safe zone spawn option in Raid mode Fixed issue with bag interaction Disabled wipes on Raid mode Updated one hander anims Vehicle placement fixes Added Component Merchants to Raid mode Fixed up Lighting on Medium map Fixed gather phase not working correctly in Raid mode Added starting items to banners in Raid mode 1.0.9.9 Fixed issues with picking up dropped items Fixed Merchant visuals Fixed stagger not working properly Added WIP localization support (Audio Menu) New Languages are French, German, Portuguse, Russian, Spanish Fixed being able to shoot your own buildings to cause a raid alarm to go off Added a visual background for the Loadout menu Fixed Weapon and Armor selection in the Loadout menu Fixed issues with Loadout man not updating correctly Updated Death Screen Changed Ambient Audio Players spawn in peaceful mode by default Fixed some main menu visuals Fixed Trunk performance issue Disabled Small Battering Ram Fixed some issues with the Server screen Fixed death anim playing while downed Improved Parry detection Fixed an issue with Wipe time being calculated incorrectly Updated Throwing weapon damages Fixed Fists movement anims Fixed spinning on projectiles Added stick to new player spawns, stick can now harvest resources Reduced some instances of stuttering while moving Fixed Projectiles sticking to walls incorrectly


[ 2024-03-16 00:56:28 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5951 ]

    7.50$ (50%)
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    GAMERSGATE

    [ 1903 ]

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    17.99$ (40%)
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    0.56$ (81%)
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    3.75$ (81%)
    1.31$ (81%)
    0.68$ (83%)
    2.25$ (85%)

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