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Open Stress Test!

As always, a huge shout and thank you to our amazing backers and supporters. The team has been cracking away at the project since our last update. Well have a larger more dev focused blog coming soon, but this one relates to some exciting events and changes coming in the next couple weeks. Firstly, were very excited to announce well be running an Open Demo Stress test on steam between 23/03/2024 to 30/03/2024 . This will likely be our last time publicly demoing our older survival map. Were specifically looking at testing how the UE5 changes have affected a large, populated server. For the event well have one large pop survival server per region, with multiple survival smaller servers for stable gameplay. Likewise, well of course have Duels, FFA, TDM and LTS servers as always. One fan Favourite game mode, Mr.Z has been working hard to bring back is Raid Mode. For folks who never got to play this game type, it's effectively a slimmed down and sped up version of the survival game. Players start on 2 teams and small premade bases and resources. After a short window of safety, players go straight to raiding without all the grind related to a full survival wipe. We hope this game mode will not only be a good thing for the Demo, but hopefully a way to get you folks as our backers having fun again week to week. Well be putting out another Dev blog soon detailing all the work going into the new survival map, but were hoping this is a bit of fun till were able to get that map testing. One other area we wanted to bring up for full transparency, is that well be doing a small reduction in our pricing. Firstly, well be taking $10 USD off the price of the Loyal Supporter pack. Wed planned on doing this in Beta but given the ongoing cost-of-living crises around the world, it seemed better to move now. The other thing well be doing is implementing regionalised pricing. If you use a currency other than USD, it should mean reduced conversion fees and the like. Given all our support has come from you folks, we didnt want it to seem like were pulling a sneaky on the price. Likewise, as gamers we hate that feeling of buying a game, then the price goes down the next day. Well be implementing these changes at the same time as our Stress Test, if any potential backers wanted to hold off till then, to save a little bit. Again, folks thank you so much for the amazing support, Bug hunting, feedback and just encouragement you give us. If youve got anyone whos interested in checking our Renown, please let them know about the Stress test. The more we can get, the merrier. Likewise well be having running updates going here on discord, so dont forget to invite folks https://discord.gg/Tr2DxFh And don't forget to follow the event here on discord! https://discord.gg/renown-687527527245414508?event=1220206353151299614 Till next time.


[ 2024-03-21 03:54:25 CET ] [ Original post ]



Renown
RDBK Studios
  • Developer

  • RDBK Studios
  • Publisher

  • 2022-2023
  • Release

  • Indie Adventure Simulation Multiplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.rdbkstudios.com/
  • Website

  • https://store.steampowered.com/app/1488310 
  • Steam Store

  • Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 

    Combat
    The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.



    Building
    The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.



    Raiding
    The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 



    Gathering



    Crafting




    Key Game Features:
    • Fast-paced medieval survival with a strong emphasis on melee combat. 
    • From building humble farms to huge fortresses, the choice is with the player. 
    • A focus on horses, carts, and cavalry warfare. 
    • Custom armor system that deflects ranged attacks. 
    • Group systems for making Claims, taking titles, giving ranks and more.
    • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
    • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
    • Functioning Combat Alpha waiting for players
    GAMEBILLET

    [ 5951 ]

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    7.88$ (74%)
    4.5$ (77%)
    13.13$ (74%)
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    6.5$ (87%)
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    0.66$ (92%)
    0.75$ (92%)
    12.6$ (64%)
    13.59$ (20%)
    2.1$ (70%)
    34.99$ (30%)
    15.99$ (20%)
    1.7$ (83%)
    6.8$ (66%)
    3.3$ (78%)
    11.99$ (20%)
    0.68$ (83%)
    4.49$ (55%)
    0.75$ (92%)
    6.82$ (47%)
    5.7$ (70%)
    1.1$ (89%)
    4.25$ (79%)
    15.74$ (37%)

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