Hello everyone! As always, a huge thank you to our amazing backers and supporters. A big shout out to our mods here on discord likewise. Weve got some big news regarding the next couple of weeks. Return to the OTK Expo 2024: Firstly, and in no particular order, weve been invited back to exhibit at the OTK Expo 2024. In this case were not running in the competition (given that would be a bit unfair given we won in the past), but well be doing an interview update segment during the Expo Stream. If you'd like to see an early pre-view of just our segment: [previewyoutube=5uocudpl-rE;full][/previewyoutube] Well be linking the Expo Stream, when it goes live. This will be running on the 4th of June. Steam Open World Survival Crafting Fest (27th May to 3rd June PST) Were also very excited to be taking part in the Steam Open World Survival Crafting Fest between the dates of the 27th of May and 3rd of June, on the Steam Platform. That means between these dates well be running a free open demo of the current survival alpha. If youve got friends looking to try Renown out, or to just better understand the state of the game, this is a great way to try it out. These events have also always provided us with huge amounts of both game data, and player feedback. Extended Survival Map Ready Algara Another area were hyped about is our new extended survival map Algara. You can find a lot more details about this map in our previous dev blog. Without overly going over the same, its roughly 60% larger than our previous survival map, and has an emphasis on increased building space for player bases. In the future itll also act as our test bed for the new PGC biomes weve created but are causing trouble when all combined onto our 4x4km map. The map is currently playable for backers. Renown: The Final Crowdfund The last area of anxiety and excitement for our team has been preparation for a final Crowdfund during this event. As you know, were extremely grateful to the community here and our backers whove made our work possible this far. However, were still only a small team of dedicated folks going for just over 4 years now. Weve been doing a lot of meetings with Publishers and Venture Capital. The problem with this is at best we lose creative freedom, and in the worst cases (looking at the paperwork), they take control over the entire community, project, marketing and even when/where we can launch. Kz has been working hard on a whole new set of cosmetics, and well be providing new titles and packages. Well of course be offering testing and full game access as before at the lowest same price as on our store page. Please see as follows for a pre-launch link to the new campaign: https://www.kickstarter.com/projects/playrenown/renown Itll be going live with the Steam Open World Survival Crafting Fest. One thing we really didnt want, was to create a sense of pressure or FOMO on our old crowdfund by announcing this one early. Well be closing the old Indiegogo in the next few hours, and well be temporarily taking down our Xsolla Play.Renown when the fund goes live. This will likely see a return in the future, however with the updated packages. As always, should this campaign fail, weve got plans for redundancy and fall back. We are dedicated to getting Renown out on steam, no matter what. Again thank you to our amazing testers and backers. We truly couldnt have gotten this far without you, and were super keen to keep going. Till next time.
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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