Hello everyone! As always I need to say a massive thank you to our amazing backers. The recent Kickstarter campaign is just the thing we needed to keep us in the game. This dev blog is more of a general update to let you know our broad plans for Renown in the next few months. Well also be going over wrapping up the Kickstarter campaign. Whats the plan for Renown going forward? With a combination of the Kickstarter funding, the ongoing feedback from our backers and the recent demos, we feel were in a very good place to move forward. The next steps for Renown are not very sexy, but theyre super important. Weve identified these as the primary areas that need improvement: Improvements to server infrastructure to reduce crashing. - Server browser needs to be more consistent and streamlined Anti Cheat Implementation and improvements to Admin Tools Building optimization and Fixes Allow for more player buildings and fix building exploits (Floating bases, double walling etc) Key UI changes primarily focused on the Tech Tree Ongoing Bug Fixing Combat Animation Overhaul Effectively, if we can help alleviate the exploits and cheating, improve the overall server stability and building optimisation, the game will be in a very playable state. Alongside this were working on some key UI changes. The major example being an overhaul of the Tech Tree to make it much more usable. Another major area we want to address is Combat Animation. Almost all the animations specifically relating to combat are still place-holders from our earliest version of Renown. The issue we ran into with the Mocap animation, is that Mr. Z is still needed for the extremely high level implementation of the attacks. Due to the high precision nature of melee games, a key amount of design programming is required. Mr. Z will no doubt have a more high level explanation of this process in the future for you. Weve also begun work on the stretch goal inclusions from the Kickstarter. The first area weve started on is the Sound Overhaul given how important hearing is in a survival setting. Well have more from our expert MattGibsonMusic in the next update. Thank you to everyone whos taken the time to report bugs. Weve got a very detailed log to work through. This will be an ongoing process as more pop up, and other ones get squashed. The End of our Kickstarter Campaign Thank you so much to all Backers! Another bit of news to announce is that well be ending our Fundraising efforts for the time being. Steam has a limit of 5,000 Default Release Steam Keys. These are the full game steam keys well be sending out as part of the crowdfunding perks when we hit Early Access. Currently were standing at just under 4,500 backers so were effectively forced to end the campaign. For this reason, (and because it just seems unethical) we didnt want to announce early and create a sense of FOMO or some other bad sales tactic. Steam is very strict with Key rules. Weve been trying for a month to get more Testing Keys but they won't budge, so we dont want to risk going over the Release Key limit. This means if youve already backed, youre right as rain for continued testing all the way till we get the game onto steam Early Access. If youve missed out, dont fear, well still be doing Steam Demos in the future to help stress test the game. We cant make any promises right now when the next one of these will be that said. Again, a massive thank you from our entire team for anyone whos helped support our work, either in the past or the recent Kickstarter. We are super excited for the future of Renown, and it thanks to you folks we can keep working at it. Stay tuned in the next couple of weeks for another update from our team relating to our progress and future plans. Till next time.
Renown
RDBK Studios
RDBK Studios
2022-2023
Indie Adventure Simulation Multiplayer
Game News Posts 82
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://www.rdbkstudios.com/
https://store.steampowered.com/app/1488310 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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