This is a fairly short update to let you know were still working hard, and a little of what weve been up to.
Well also go over our current plans for re-opening for a public demo in the near future.
What has the team been up to?
Currently were taking the time to address core issues which wed have been unable to tend to, without the support from the crowdfund.
One major area is the Animation Overhaul.
KZ and Delta have been working hard on the locomotion sets which is what you physically see as characters walk, run and turn.
For the last couple of months this has effectively been going full time. The attached Gifs directly show this work.
Mr.Z needed to travel for a few weeks but used personal funds to purchase a laptop so he could keep support going for the project while away.
Given hes back, the team is currently starting on Combat Animations.
Mr. Z has also been hard at work doing fixes and various other optimisations, leading us back to another Open Demo.
A lot of other work going on, has been distinctly less sexy but is none the less very important.
Without getting into too much boring detail;
Anti-cheat Systems will greatly help with cheaters and toxic players.
All players will have access to VOIP due to the removal of the Xsolla Launcher.
Bugs with Epic Online Services and servers disappearing are under investigation.
Improvements to the Tech Tree and other key UI work.
Required work for eventual backer skins distribution and implementation.
Weve been able to bring Moxie back on the team for Programming support thanks to the Crowdfund.
Hes been working on the Steam Skin Integration, and currently is fixing up the new player tutorial.
Whats going on regarding another open demo?
Were just getting back to a place, that another Open Demo is about due to really stress test out the recent changes.
Firstly, we would like to apologize for any testers put off by the lower population on servers and lack of organized events.
As mentioned, the crowdfund has allowed us to address some really important areas.
However, its hard to drive a car, when the engine is in pieces on the shop floor.
If were able to stress test a lot of the changes and fixes, it provides the exact data we need to keep improving the base experience in the game.
It should be noted were not expecting all these new changes to work perfectly.
Veteran players will know to expect issues, but for our newer backers, please dont be worried if the demo is a bit wild.
If things go badly, it provides us invaluable information.
If things go well, then were another step closer to Early Access.
Either way, it should hopefully be a fun time and expect to see a boom in populated servers while the events ongoing.
There's still a couple more things we want to change and optimize, but well be putting out news regarding said Open Demo over the coming weeks.
On behalf of the entire Renown team, Id like to say another huge thank you for another year of amazing support and encouragement for this project.
We truly couldnt do it without you, and were really excited about what Renown could become this year.
As always, till next time.
[ 2024-12-19 19:58:14 CET ] [ Original post ]
🕹️ Partial Controller Support
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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