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Alpha 1.5.2 Added new crossbow reload anim Fixed gambeson weighing Server session fixes New Greataxe out of combat animations AI can update teams Updated lighting on all maps Fixed issues with Party markers Tutorial only shows up in survival mode now Fixed issues with dropped item replication Fixed external wall placement Added Party leader support Improved Party UI Fist running animation fix Added new longsword bash anim Updated Main Menu Fixed skin colors being bugged Added Global smelting multiplier Added Gathering multipliers for Raid mode Fixed Chase mechanic Fixed banner not being detected in raid mode unless it was loaded from a save Raid mode players always spawn with clothes now Fixed doors not autoclosing in Raid mode during sieges Scoreboard has a team color indicator Updated animal roaming behavior Added a Gathering phase barrier to RRaid-Small_p Added better attenuation to all animals Max ping shows in server details now Fixed issues with Inventory changes not registering for UI events Increased crafting cost of arrows Fixed Camera perspective not working Fixed Bench inventory size Removed armor template menu Bandit Raid Loadout tweaked Fixed issues with locks in Raid mode Fixed up Last Team Standing not working Reduced movement acceleration Added Item Blacklists for Starting Loadouts in Arcade gamemodes Added a setting for auto placing locks if they are in your inventory New Crafting Menu Lowered Banner Render range Fixed Building menu not updating resource count Fixed Hauberk Weighing Polished up Emote animations Fixed Melee system not working for NPCs Polished up Peaceful mode animation Added Loot Balloons Bear overhaul Parties now work in all gamemodes Ally markers disappear on death now Muted players can't invite you to a party now Fixed Scoreboard menu archor not working New Scoreboard UI There is an notification when you drop an item on the ground now Added Building limit to Banners Petards can now misfire Petards can no longer be stacked in the same spot quickly Projectiles affect buildings properly with ownership checks Added a Windows Icon to the game Better server reboot handling when EOS fails Fixed Settings UI scaling on different resolutions Updated Drop Equipped Weapon Input Updated Emote Menu Animals can be parried now Trees now respawn and are persistent when they are chopped down Added server RCON support Fixed issues with weapon swapping Fixed not being able to spawn in Survival Updated Credits menu Algara Isle graphical touchups New Animation system for Combat Fixed Inventory UI scaling issues Archery Aiming total rework Optimized Items on the ground and projectiles Fixed Crafting multiplier not working on queued stacks of crafts
[ 2025-02-08 13:12:11 CET ] [ Original post ]
🕹️ Partial Controller Support
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Gathering
Crafting
Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
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