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Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 

Gathering

Crafting

Key Game Features:
  • Fast-paced medieval survival with a strong emphasis on melee combat. 
  • From building humble farms to huge fortresses, the choice is with the player. 
  • A focus on horses, carts, and cavalry warfare. 
  • Custom armor system that deflects ranged attacks. 
  • Group systems for making Claims, taking titles, giving ranks and more.
  • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
  • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
  • Functioning Combat Alpha waiting for players
Renown
RDBK StudiosDeveloper
RDBK StudiosPublisher
2022-2023Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (1049 reviews)
Public Linux Depots:
  • [0 B]
September Update

Happy September, Renowners, Mr. Z speaking here. Release is extremely close now and we\'d like to keep everyone updated on our latest exploits.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/ca03df293869beabe2895fcb5aca9dfe49ebad6f.png\"][/img]

Last week we did a huge stress test with our crowdfund backers to see how well the servers would hold up for launch. We\'ll also be discussing some of the work we\'ll be doing to prepare for launch.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/7cd47dea320e1dec2dee944080df1586706f7f78.png\"][/img]

During our stress test we tried to see how well the game would hold up with the most players we\'ve ever had on a single server. We\'re pleased to announce that the game held up convincingly at 80 players, but we were able to reach even higher to 100 with some instability.

The goal was to discover all the performance and stability issues we could to fix things before release. We discovered a few key things, mainly that buildings are still a large source of performance degradation, but also there were many minor pieces of the code that became incredibly expensive with so many players online at once, as well inefficiencies in the way our save system functions that could only have been seen with lots of player activity.

We had to keep a strict building limit for performance reasons, but even with that included, we had over 25 thousand building pieces in the server.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/092301bb42f28af598af869eb2635fa0584f2c0b.png\"][/img]

Its important to note that the goal of this stress test was to see if the game could hold up under load, that being said we learned a few gameplay problems that we\'ll be addressing in the next few weeks. We really appreciate all the bug reporting and feedback we\'ve been getting lately, its helping us tremendously to improve the state of the game. With that said, we will be holding another stress test soon, although this next one will be focused more on improving the gameplay experience.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/2be0fab503cea70d036539ccee752c957b941839.png\"][/img]

We have a few things coming soon, for the game, namely; New melee animations are on the way, Backer rewards, gameplay balancing, bug fixes and improvements to the melee combat. We\'ll keep you updated as they get completed, but for example we\'ve already begun optimizing some of the performance issues we recorded and have started work on a 1 hand sword animation set that will feel like a tremendous improvement.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/1e3ec3b17da7e6983c3de2f398d23e68f37f87bf.png\"][/img]

Thank you so much to all the backers that participated in the stress test and everyone who has contributed towards our crowdfunding campaign. Your support means everything to us, because of you we have been able to stay independent this whole time, without a publisher conflicting with our creative vision for the game.

We hope to see you on early access launch very soon. Stay tuned for our next announcement.

[ 2025-09-05 07:38:18 CET ] [Original Post]
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