TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×
Screenshot 6
Fullscreen Screenshot 6
×
Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 

Gathering

Crafting

Key Game Features:
  • Fast-paced medieval survival with a strong emphasis on melee combat. 
  • From building humble farms to huge fortresses, the choice is with the player. 
  • A focus on horses, carts, and cavalry warfare. 
  • Custom armor system that deflects ranged attacks. 
  • Group systems for making Claims, taking titles, giving ranks and more.
  • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
  • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
  • Functioning Combat Alpha waiting for players
Renown
RDBK StudiosDeveloper
RDBK StudiosPublisher
2022-2023Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (1049 reviews)
Public Linux Depots:
  • [0 B]
The Road Ahead Introductions, Carriages and the ferryman

Hello everybody.

Weve got a ton in the works for the next patch, and all of this is gearing up for a larger content update in the near future.

Till then we figured we should show off the behind the scenes, for whats going on in the Renown Development world, at the moment.

[u]Introduction to one of our Mystery Programmers It was Phanzor the whole time![/u]

We are delighted to introduce one of our programmers, Phanzor, who recently transitioned from a long-standing role as a Discord moderator to a full-time developer on the project. Below is a brief message from Phanzor:

Hello all

Im Phanzor and Ive recently been fully onboarded to the project after being a long-time moderator here on the discord.

I am currently working on the siege system. This has involved reworking projectiles to increase their impact with players. Weve done this to improve the feeling of being involved in a siege. It also lets us make them more modular, allowing us to implement newer variants (i.e. flaming boulders). This opens up the entire system for easy development for some cool ideas, such as; Anti-Personal Catapult shots, Cheap Tracing/Guiding shots, and maybe even an airborne human option at some point.

This also comes with fixing up and adding in the trebuchet. Were also making it so raid sounds are heard from farther away. Previously the impact and feel from being under attack was underwhelming. It also missed out on a key Survival Raiding troupe, of being able to hear a raid from a long distance and act as a 3rd party.

Recently also I finished up the new wipe system making it more reliable and introducing a scheduler to ensure servers wipe at the correct times and advance the date correctly afterwards.

Were super excited to have Phanzor full time working on the team. While there is still a lot of sharpening and fixing still to be done, were really excited for the future of the game. Next time well hear from Moxie a long-time programmer on our team and our other Mystery Programmer mentioned last week.

KZ has mainly been hard at work with Combat Feedback and improving the direct feel of the combat system. Well have a whole dev blog dedicated to just the Combat system and its changes coming in the next week or so. Till then KZ has also been modelling and animating some cool new features.\n

[u]The Carraige and Caravan System\n\n[/u][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/157562696b20a618b22acc076ab5f086be7955db.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/505a6b35caa84791106a7c9d08f7cf391e459f10.png\"][/img]

The first of these are the new traveling event in game. These are the Merchant Caravans and the Royal Carriages.

To begin with, these will be AI controlled Carriages which travel around the map. If players find them, and can do enough damage, the Carriage will be stopped and lootable.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/07d47fdf0bd17ec0e5b7fb07362b83ed66c4c640.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/f9b02193f6641f1626448e21f4f41eaeb1ef5037.png\"][/img]

Theyll have a basic foot escort of Mercenaries for the Merchants, and Knights for the Nobles. This should add some excitement to the mix and gives us system to scale with the value being carried.

In the future KZ has mentioned hed like to have the AI escorts riding on the carriage. For example, the back of both the noble and merchant vehicles has a step for riding along, or places at the front to ride Crossbow. This should also add a level of dynamic fun given the carriages could move a lot faster this way.

Further beyond this, wed love for players to be able to create and ride along in their own carriages or caravans. KZ already had a video from a WIP riding system, but itll need a fair bit of love before its in game ready. However, this is stil a tangible step toward to the mighty medieval wagon fort!

[u]The Ferrymen A new fast travel system\n\n[/u][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/a013b6a83d7dc91047b017992c67226175786c8d.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40614988/c39b50d1a7d34c3277e56b7ac803f0c5c00323d4.png\"][/img]

The other area KZ has been working on, is the design and implementation of our new fast travel system The Ferrymen.

In this case were still looking to redo the entire vehicle system in game when we add in horse and cavalry. Till then weve got a fairly large map, and not a ton of ability for players to move around.

The quick solution for this in the meantime, is a simple network of Fast Travel points separated around the coast of the map.

The main idea being this should help with greater player interaction over the map, and better Quality of Life for any longer journeys the player regularly takes.

Well be starting with it fairly unrestricted, but well be looking at options to add fees or other balance gates if its causing less fun than its helping to make.

This of course hints at a greater system of player rideable, and then controllable boats and other watercraft, after the aforementioned Vehicle system can be overhauled. River logistics was a huge part of the medieval world, and who doesnt love a good sea battle at the end of the day.

Stay tuned for next week\'s \"Fresh of the Forge\" update. We\'ll be covering Combat changes and various other exciting bits planned for the next patch.

[ 2025-11-01 12:49:07 CET ] [Original Post]
⭐ SPOTLIGHT DEAL ⭐
DAVE THE DIVER
DAVE THE DIVER
15.89
-21% OFF
Fanatical
GAMEBILLET

[ 6414 ]

14.08$ (17%)
49.77$ (17%)
20.72$ (17%)
8.69$ (13%)
17.75$ (11%)
17.75$ (11%)
16.57$ (17%)
12.59$ (16%)
16.57$ (17%)
37.32$ (17%)
16.57$ (17%)
17.79$ (11%)
29.02$ (17%)
16.57$ (17%)
33.17$ (17%)
33.17$ (17%)
26.09$ (13%)
17.99$ (10%)
12.59$ (16%)
24.87$ (17%)
1.63$ (18%)
52.17$ (13%)
8.49$ (15%)
4.19$ (16%)
8.39$ (16%)
29.02$ (17%)
20.99$ (16%)
13.04$ (13%)
12.59$ (16%)
17.39$ (13%)
FANATICAL

[ 5917 ]

5.13$ (27%)
31.88$ (20%)
44.89$ (10%)
26.88$ (10%)
10.28$ (21%)
33.19$ (17%)
16.39$ (18%)
3.66$ (27%)
7.34$ (27%)
3.89$ (22%)
35.89$ (10%)
1.56$ (21%)
15.89$ (21%)
7.34$ (27%)
17.88$ (11%)
5.13$ (27%)
15.89$ (21%)
59.88$ (20%)
53.88$ (10%)
5.28$ (12%)
4.49$ (10%)
25.71$ (27%)
11.89$ (21%)
13.39$ (11%)
43.89$ (12%)
7.34$ (27%)
25.19$ (16%)
7.89$ (21%)
71.88$ (10%)
15.99$ (20%)
GAMERSGATE

[ 1967 ]

1.45$ (91%)
7.5$ (50%)
9.9$ (67%)
0.5$ (90%)
0.8$ (92%)
9.52$ (66%)
1.88$ (92%)
2.25$ (85%)
1.5$ (85%)
2.0$ (80%)
0.8$ (90%)
20.99$ (30%)
9.99$ (50%)
1.7$ (83%)
1.5$ (85%)
0.68$ (89%)
4.5$ (55%)
1.0$ (80%)
1.7$ (83%)
25.0$ (50%)
9.09$ (35%)
0.9$ (90%)
7.65$ (55%)
5.35$ (40%)
0.8$ (92%)
1.4$ (80%)
9.79$ (30%)
2.55$ (87%)
0.51$ (83%)
0.6$ (90%)
MacGameStore

[ 2356 ]

17.23$ (9%)
1.09$ (86%)
3.99$ (80%)
23.49$ (22%)
61.99$ (11%)
21.89$ (12%)
3.99$ (73%)
33.56$ (16%)
35.79$ (11%)
14.99$ (25%)
78.99$ (17%)
13.49$ (10%)
1.79$ (85%)
2.49$ (75%)
54.99$ (8%)
5.99$ (40%)
18.49$ (8%)
40.49$ (19%)
66.99$ (4%)
20.19$ (19%)
0.79$ (74%)
17.99$ (10%)
11.24$ (55%)
27.79$ (7%)
88.99$ (11%)
65.49$ (6%)
20.29$ (19%)
19.99$ (20%)
25.99$ (13%)
13.49$ (10%)
INDIEGALA

[ 776 ]

16.24$ (75.0%)
1.49$ (90.0%)
24.99$ (50.0%)
0.49$ (75.0%)
2.99$ (90.0%)
1.99$ (90.0%)
1.49$ (90.0%)
0.59$ (90.0%)
4.69$ (68.71%)
1.49$ (85.0%)
0.74$ (75.0%)
1.99$ (90.0%)
7.99$ (60.0%)
0.99$ (80.0%)
53.99$ (10.0%)
6.24$ (75.0%)
1.39$ (90.0%)
0.99$ (90.0%)
0.99$ (90.0%)
5.92$ (90.0%)
1.49$ (90.0%)
1.99$ (80.0%)
62.99$ (10.0%)
3.99$ (69.28%)
0.69$ (90.0%)
1.99$ (90.0%)
4.68$ (76.54%)
3.99$ (90.0%)
11.79$ (60.68%)
8.74$ (65.0%)
LOADED

[ 1040 ]

$17.69
$9.19
$2.39
$6.49
$1.49
$15.19
$18.99
$5.39
$21.79
$1.39
$12.19
$2.99
$36.69
$10.89
$10.89
$11.59
$12.09
$84.29
$9.49
$11.09
$2.29
$2.59
$12.89
$10.19
$8.69
$10.19
$7.19
$6.39
$2.69
$1.99
ENEBA

[ 32811 ]

$1.28
$1.30
$1.32
$2.30
$2.48
$2.48
$2.57
$2.80
$2.90
$3.85
$4.38
$4.64
$4.83
$5.00
$5.81
$7.16
$7.26
$7.65
$7.91
$9.35
$11.56
$12.83
$13.15
$22.11
$29.03
$29.05
$31.01
$39.08
$70.11
$116.17
3.83€ (74.00%)
1.50€ (90.00%)
1.30€ (90.00%)
1.20€ (90.00%)
2.11€ (86.00%)
1.50€ (90.00%)
1.00€ (90.00%)
0.43€ (78.00%)
8.50€ (66.00%)
3.19€ (81.00%)
1.14€ (86.00%)
1.14€ (86.00%)
5.10€ (74.00%)
0.95€ (81.00%)
1.33€ (81.00%)
3.32€ (74.00%)
1.00€ (90.00%)
3.74€ (66.00%)
1.70€ (66.00%)
1.90€ (81.00%)
4.97€ (75.00%)
2.81€ (81.00%)
2.11€ (86.00%)
1.75€ (70.00%)
1.28€ (86.00%)
2.14€ (86.00%)
1.19€ (70.00%)
9.43€ (36.00%)
17.98€ (10.00%)
58.79€ (16.00%)

FANATICAL BUNDLES

Time left:

356095 days, 12 hours, 44 minutes


Time left:

356095 days, 12 hours, 44 minutes


Time left:

27 days, 20 hours, 44 minutes


Time left:

30 days, 20 hours, 44 minutes


Time left:

31 days, 20 hours, 44 minutes


Time left:

53 days, 12 hours, 43 minutes


Time left:

33 days, 20 hours, 44 minutes


GMG BUNDLES
Indie Adventures

Time left:

5 days, 6 hours, 44 minutes


HUMBLE BUNDLES

Time left:

0 days, 14 hours, 44 minutes


Time left:

6 days, 14 hours, 44 minutes


Time left:

7 days, 14 hours, 44 minutes


Time left:

12 days, 14 hours, 44 minutes


Time left:

14 days, 14 hours, 44 minutes


Time left:

18 days, 14 hours, 44 minutes


Time left:

19 days, 14 hours, 44 minutes


Time left:

19 days, 14 hours, 44 minutes


INDIEGALA BUNDLES
Adult Positions 2 Bundle

Time left:

5 days, 1 hours, 45 minutes

Holiday Tales Bundle

Time left:

7 days, 1 hours, 45 minutes

Psycho Gates Bundle

Time left:

10 days, 2 hours, 55 minutes

Indie Corp Bundle

Time left:

18 days, 23 hours, 46 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE