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Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience. 
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war. 

Gathering

Crafting

Key Game Features:
  • Fast-paced medieval survival with a strong emphasis on melee combat. 
  • From building humble farms to huge fortresses, the choice is with the player. 
  • A focus on horses, carts, and cavalry warfare. 
  • Custom armor system that deflects ranged attacks. 
  • Group systems for making Claims, taking titles, giving ranks and more.
  • Server Progression and Wipe systems, for an engaging and vastly replayable experience. 
  • Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
  • Functioning Combat Alpha waiting for players
Renown
RDBK StudiosDeveloper
RDBK StudiosPublisher
2022-2023Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (1049 reviews)
Public Linux Depots:
  • [0 B]
Major Patch #1 Is Live! - Summary of Features

Hello folks.

Thank you, as always, for checking out the latest in the world of Renown.

Our first major patch post-launch has just gone live on the main branch. We\'ve done our best to address feedback, concerns, and replace the main pain points. We\'ve also been able to add new content and overhaul existing content. We really hope you enjoy!

Please see below for a summary:

Major Update Summary:

This substantive update overhauls combat, adds new content and systems, improves raiding, optimizes performance, and includes countless fixes and polish. \n\nNew Content & Feature Highlight

  • Swamp Region added

    [/*]
  • Ferryman Transport System Fast travel between key points

    [/*]
  • Sewer Event (polished, decorated, and re-enabled after fixes).

    [/*]
  • New Traps: Beartrap, Floor Spiketrap, Crossbow Trap, Tripwire triggers, and Trap Reset Kits.

    [/*]
  • Trebuchet siege weapon fully implemented with added tracer/dummy boulders, building mechanics, VFX/SFX, and camera shake on impacts.

    [/*]
  • 2-week wipe cycle with new wipe scheduler for reliable official/community timing.

    [/*]
  • New lighting/graphics overhaul and optimization pass

    [/*]
  • Flourish emotes added for all weapons (hold emote key).

    [/*]
  • New downed system with reworked animations and restrictions.

    [/*]

Combat Overhaul

  • Added Held Block (up to 10s) and Perfect Parry with brief damage immunity on successful parry.

    [/*]
  • Kicks/bashes reworked: faster, no stagger, no morphing (useful vs blocks only).

    [/*]
  • Entirely remade ranged combat: no quiver needed, new arrow types/damage system, tracers, sticking arrows, reliable hits, smoother animations.

    [/*]
  • Fists combat fully remade with new animations, effects, and flourish.

    [/*]
  • Weapons simplified into 3 classes (1H, 2H Fast, 2H Slow) with standardized stats except damage.

    [/*]
  • Hit reacts, camera shake, blood particles, new VFX/SFX (parry sparks, armor sounds, etc.) across all weapons.

    [/*]
  • Multiple animation pops, equip timings, and major combat bugs fixed

    [/*]

Balance & Progression

  • Treasure drop rates lowered; sell amounts tweaked.

    [/*]
  • Smithy Hammers & Tailor Kits increased; raiding costs reduced ~30%.

    [/*]
  • External building costs/health increased; progression slightly slower.

    [/*]
  • Can now destroy Wood/Plaster (up to Tier 3) at any time.

    [/*]

Raiding & Building

  • Trebuchet + boulder improvements (prediction, impacts, sounds, no collision on rubble).

    [/*]
  • Fixed boulder/building collision issues.

    [/*]
  • Catapult tweaks (distance reduced, exit exploit fixed).

    [/*]

Servers & Quality of Life

  • Reorganized server browser with accurate wipe timers and \"time until next wipe\" field.

    [/*]
  • Removed ping kick Players can play on any region now without being kicked for high ping.

    [/*]
  • AFK timer increased to 1 hour.

    [/*]
  • Respawn timer reduced to 3s.

    [/*]
  • Admin fly fixed + speed modifier (mouse wheel).

    [/*]
  • Research menu refresh button.

    [/*]
  • Numerous map fixes (stuck spots, collisions, floating objects, sealed mines until event).

    [/*]

[ 2025-12-20 06:31:34 CET ] [Original Post]
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