Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.

Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person's ability and experience.

Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else's to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.

Gathering

Crafting

Key Game Features:
- Fast-paced medieval survival with a strong emphasis on melee combat.
- From building humble farms to huge fortresses, the choice is with the player.
- A focus on horses, carts, and cavalry warfare.
- Custom armor system that deflects ranged attacks.
- Group systems for making Claims, taking titles, giving ranks and more.
- Server Progression and Wipe systems, for an engaging and vastly replayable experience.
- Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
- Functioning Combat Alpha waiting for players
Hello Folks
Please see as follows for the patch notes for our latest update:
Patch 3.1.8.2 - Combat Changes
Kick turn speed increased: 3 -> 5.25
[/*]
Bash:
BashTurn speed increased: 3 -> 5.25
[/*]Can no longer bash and then immediately run
[/*]Stamina cost on miss: 0 -> 3
[/*]Stamina gain on hit: 10 -> 3
[/*]Stamina drain: 5 -> 0
[/*]Bash distance reduced: 16 -> 12
[/*]
Animation Adjustments to Flourish:
1H weapons: 3.0 -> 1.5
[/*]Longsword: 3.0 -> 2.5
[/*]Greataxe: 3.0 -> 2.5
[/*]Polearms: 3.0 (unchanged)
[/*]
Traps
Crossbow traps no longer return all arrows into a single inventory slot
[/*]
Spike Trap:
Spike traps and walls no longer block each other
[/*]Can now be destroyed by Sapper\'s Axe
[/*]HP set to 120 (12 hits)
[/*]Trap damage from Sapper\'s Axe: 10 per hit
[/*]
Banner Trap Limits By Tier Crossbow and Spike Traps:
Tier 1: 5
[/*]Tier 2: 10
[/*]Tier 3: 15
[/*]Tier 4: 20
[/*]
Bear Traps:
Tier 1: 5
[/*]Tier 2: 6
[/*]Tier 3: 8
[/*]Tier 4: 10
[/*]
General:
New bear spawn locations
[/*]
We\'re still building up to a free weekend for Renown. Keep tuned here or on our Discord for the latest news.
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