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Performance and Bug Fixes
[ 2022-12-15 22:43:24 CET ] [ Original post ]
It's been a pretty busy two weeks again, here's what happened:
Changes:
- Added achievements (unlockable in full game)
- Added energy display in lower left corner
- Added money display in upper left corner when winning a mission
- Added sound to chainreaction that keeps getting higher (Auri)
- Added highlight around seekers at the beginning of a level (Khimitsu)
- Adjusted level 22, especially the ending (thanks Khimitsu)
- Increased crystal collider
- Saved about 40MB ram usage by making sure some big textures are using width/height of multiple of 4, so that it can use DXT5/BC3 format.
- Removed "Cancel" from controls overview as it doesn't really do anything (Khimitsu)
- Moved ability to deselect a seeker from right-click to mousewheel-down to avoid accidentally right-clicking and deselecting during hectic sequences.
Bug fixes:
- Possibly fixed an issue when trying to pause the game during patrol selection (Hobo)
- FIxed UI navigation with d-pad/arrow keys by simply checking the nearest button the player wants to reach.
- Fixed being able to win level 24 without using the ghost repair seeker (sorry Khimitsu)
- Fixed incorrect music playing in campaigns (thanks Veven)
- Further improve performance of creators (deactivate SpriteRenderers and Animators when not in use)
- Made buttons in pause/options 2 tiles wider to be able to display more text without issues
- Fixed Halfquake mode still affecting the background when chaos wasn't active (Khimitsu)
- Fixed the issue of being able to win while at the same time another seeker collides with an enemy and dies (gamespeed now stops immediately) (Khimitsu, Hobo)
- Fixed seeker eye not moving after the cursor because the Z value was 30 instead of 0.
- Fixed "really quit" popup in full game (hide wishlist button & wishlist text)
- Fixed static noise (still) being too loud in cutscenes 13-15 (Hobo)
- Fixed a route in level 25 that shouldn't be possible (the old version was the same) (Hobo)
- Fixed sound continuing to play when leaving a cutscene
- Several performance improvements for transitions
[ 2022-12-15 22:43:24 CET ] [ Original post ]
Turnament
Philipp Lehner
Developer
Philipp Lehner
Publisher
2022
Release
Singleplayer Tags
Game News Posts:
21
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
Public Linux Depots:
- [873.77 M]
You're Commander Neek's space mining apprentice and he does not like you. Thankfully, Space Director Adalina keeps him in check every now and then.
Collect minerals to gain energy, use that energy to turn squares on the grid, destroy enemy drones and try to keep Commander Neek alive.
Collect minerals to gain energy, use that energy to turn squares on the grid, destroy enemy drones and try to keep Commander Neek alive.
- 30 Real-Time-Strategy missions on a 2D grid
- 2-hour-long single-player campaign
- Chill soundtrack by Muddasheep
- Character art by Robert Guillaume
- Inspired by Planetes and Kye
- A remaster of a flash game from 2006
MINIMAL SETUP
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 600 MB available spaceAdditional Notes: (<
- Memory: 500 MB RAMStorage: 600 MB available spaceAdditional Notes: (<
- Storage: 600 MB available spaceAdditional Notes: (<
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