- Fixed softlock that occurred when hitting the last crystal of a level and an enemy at the same time in Endless mode (thanks Slinkinum).
[ 2023-10-18 20:45:11 CET ] [ Original post ]
Three smaller fixes for improved controller support:
- Fix cutscene easter egg being played when clicking buttons and cursor was in place of the portraits
- Fix position/target selection not working on controller in level editor
- Fix menu not working after dying twice in challenge mode
[ 2023-06-26 19:30:52 CET ] [ Original post ]
- Fixed transportation animation appearing in cutscenes where it didn't make any sense (thanks to NikSynaly and his brother)
[ 2023-04-06 18:15:08 CET ] [ Original post ]
- Fixed a bug where repair seekers would still be able to use their abilities after the first repair seeker already used all of the remaining energy (thanks Marut).
- Adjusted credits you get from player levels (thanks Djigallag).
[ 2023-03-23 22:22:01 CET ] [ Original post ]
Another list of small updates:
- Changed compression of all music from PCM to Vorbis, which reduces file sizes by about 90% and has basically no loss in audio quality. Build size has been reduced by roughly 450MB.
- Restart in challenge mode restarts current level now
- Circles around seekers now get disposed of properly after the animation is done
- Slowdown occurs more accurately now when a collision is being detected and game speed resets quicker
- Added a red collision warning icon
- Removed Catty & Batty sprites & scripts from project
- New ambient sound in cutscenes now fades out better when switching scenes (to avoid clicking noise)
[ 2023-03-03 22:19:02 CET ] [ Original post ]
Here's another round of fixes and small additions:
- Added signal sound to cutscene 22 (thanks Djigallag)
- Planet transitions in cutscenes now have a small effect (thanks Djigallag)
- Cutscenes now have a low ambient noise in the background (thanks Djigallag)
- You can now use L2/R2 or LT/RT or G/H to decrease/increase gamespeed in-game
- Using the "turn cross" ability you can also turn them off now if all squares are turned already (thanks Djigallag)
- Adjusted level 10 so you don't get hit by a drone immediately after loading the level
- Added restart button instead of "return to title" button in campaign and challenge mode levels (thanks Darrn)
- You can now leave some menus with SPACE (thanks Darrn)
- Clicking on slider arrows left or right is now a bit better (i.e. Audio volume)
- When checking controller glyphs, the example display is now forced to show controller icons (thanks Darrn)
- Mouse cursor now gets hidden when playing with controller or keyboard
- Slightly increased speed when moving cursor with controller stick
- Level editor: Fixed broken seeker being in front of level editor settings after playing once (thanks Darrn)
- Fixed background of options not having their own blue tiles
- Fixed WASD not working correctly in menus (thanks Darrn)
- Fixed white line showing through in cutscenes where Neek and Adalina get displayed
- Fixed issues with resolution check at startup. Switching to fullscreen also switches resolution correctly now (Thanks Darrn, Kowi, Hobo, Millie)
[ 2023-02-28 21:57:49 CET ] [ Original post ]
More hotfixes!
- Fixed level 20 not being like the original. Now Neek is in danger again and you have to protect him. (thanks bodertz)
- Endless Mode: Keep changing music every 10 levels after level 99.
- Endless Mode: Removed long dialogue version of Torment of Mine from random music selection.
- Endless Mode: More enemies and crystals will spawn in higher levels now.
- Endless Mode: Crystal variety increases with higher levels.
- Energy is now limited to 999.
[ 2023-02-18 17:25:54 CET ] [ Original post ]
Fixed a very important sentence in cutscene 23. It is extremely important. Especially the first sentence. Thanks everyone for playing Turnament!
[ 2023-02-17 19:54:38 CET ] [ Original post ]
Turnament is now available!
Purchase the game here: https://store.steampowered.com/app/1804890/Turnament/ Make sure to leave a review after you have played the game! Join the Discord to discuss the game and share your levels: https://discord.gg/TYRyHgk Now for a full list of changes since the last update:
Additions
- Added French translation /by Khimitsu)
- Added Swedish translation (by Pao)
- Added German translation (by Muddasheep)
- Added three more music tracks
- Added cutscene easter egg (thanks Nungy)
- Level Editor: Clicking upload shows which username it is going to use before you actually upload, and the current stats if it's already uploaded (total plays & likes)
- You can now press ESC in several more menus (i.e. achievements) (thanks Nungy)
- Added "return to title" button next to the menu button to reduce number of clicks (thanks Nungy)
- Added visual aid in cutscene 2 to show how to turn squares and destroy enemies (thanks FindTheStrawberry)
- Added visual aid in cutscene 4 to show what broken squares look like (thanks FindTheStrawberry)
- Added demonstration on how to use a ghost repair seeker in cutscene 24 (thanks Mentalist)
- Added control types A and B (thanks FindTheStrawberry)
- Added dynamic glyphs for the first few levels instead of "super secret tips" (thanks FindTheStrawberry)
- Remade Options > Controls display, which also now shows dynamic controller glyphs (thanks FindTheStrawberry)
- Added option to override controller glyphs for Xbox, Steam Controller, Switch, PS4 and PS5 (thanks FindTheStrawberry)"
- Endless Mode: Show last 5 runs on the left side as buttons, click to use it as seed number (which changes statistics on the right)
- Improved chain reaction performance by removing old numbers faster (Text is expensive)
- Endless mode: Randomly chosen background stays for 10 levels now and changes with the music
- Added tips at bottom of the board in first 5 levels
- Revamped control overview layout
- Made sounds appear depending on position of origin
- Further improved sound output when various sounds get played at the same time (especially for challenge level 13) (thanks NikSynaly)
- Added easter egg for endless mode
- Added MacOS support (thanks to Pinkerator for testing)
Fixes
- Fixed energy display being shown in unlockables scene (thanks VEVEN & Hobo)
- Fixed dialogue sometimes overlapping with buttons at the bottom.
- Fixed an issue that caused an ungodly amount of spawned explosions that would almost crash the game and cause limitless memory spikes (3.6GB witnessed) (it is now named the Clog Cannon) (thanks LyssVT)
- Fixed an issue where the asteroid icon in level editor got removed after dying in playmode. (thanks Mentalist)
- Fixed distortion of track number 3 (Lost in Space) because it was too distracting (thanks NikSynaly)
- Fixed issue where clicking retry wasn't possible anymore in Challenge Mode (thanks NikSynaly and Hector)
- Fixed resolution check when starting the game for the first time. It will now load the closest windowed resolution, instead of the smallest (thanks FindTheStrawberry)
- Fixed turned squares staying turned throughout the transition (thanks Hobo)
- Fixed transition fading out too soon on some occasions, now it truly waits for the level to load (error was caused by stopped coroutines on destroyed objects)
- Fixed bug that caused chain reaction to continue while game was paused
[ 2023-02-17 13:21:50 CET ] [ Original post ]
Turnament is going to be released on February 17th 2023! Here's what happened since the last update:
- Started working on two additional music tracks
- Added Gamespeed option (between 50% and 100%)
- Auto-select seeker in endless mode (suggested by Toyoch)
- Pause screen menu items make more sense now (no more "restart" in Unlockables)
- Added melody to building crystals in level editor
- Updated credits (added all my Patrons too)
- Added challenge mode (30 remixed levels)
- Added Japanese (by Toyoch)
- Disabled input while level loading player levels (avoid softlocking with pause screen)
- Fixed layering of seekers (repair seekers are not semi-hidden behind enemy drones anymore)
- Fixed transition performance by using a baked image (red moon) and just applying bloom to it
- Fixed creator shot timing being off in the build versions, it also works with slowdowns now
[ 2023-01-24 16:58:04 CET ] [ Original post ]
On the road to launch, here are the first few fixes and additions of the year.
- Added Russian translation by Djigallag
- Added perfect sound mouth noises (not available in demo)
- Added commentary mode (not available in demo)
- Changed "free will" to "random movement" (thanks Djigallag)
- Renamed Projectiles to Drones in editor (just like in cutscenes)
- Hotkey M now also removes energy display
- Hide energy display when you're not in a gameplay level (thanks Djigallag)
- Fixed achievement description for "never give up", "never surrender" (thanks Djigallag)
- Fixed issue when unlocking an unlockable and already hovering and clicking on the next one wasn't possible
- Fixed audio issues where multiple sounds at the same time would cause them to be very loud (thanks Hobo, Auri, and basically all testers :D)
- Fixed shift-tab (steam overlay) opening pause screen but not working correctly
- Fixed indestructable drones being too bright in editor mode
- Fixed turned squares always destroying creators (oops)
[ 2023-01-07 16:24:37 CET ] [ Original post ]
- When destroying a creator with orbiting drones, the drones will now gain free will and start to move on their own (Hobo)
- Removed debug keys for transition testing (Hobo)
- Set possible start energy for player levels to 50
- Fixed several elements overlapping transitions
- Fixed being able to turn squares during transitions in endless mode (Hobo)
- Fixed movement of drones circling around creators in player levels
- Fixed bodyguard, empire survivor and greed working after the game has already ended (i.e. by dying) (Hobo)
- Fixed game locking up when collecting a crystal with greed and dying at the same time (Hobo)
- Fixed chain reactions continuing during level transitions (Hobo)
- Fixed money display overlapping with player level menu (Hobo)
- Fixed issue with being able to keep clicking after clicking "retry" in endless mode (Hobo)
- Fixed indestructible drones being blocked by turned squares
[ 2022-12-17 00:31:42 CET ] [ Original post ]
It's been a pretty busy two weeks again, here's what happened:
Changes:
- Added achievements (unlockable in full game)
- Added energy display in lower left corner
- Added money display in upper left corner when winning a mission
- Added sound to chainreaction that keeps getting higher (Auri)
- Added highlight around seekers at the beginning of a level (Khimitsu)
- Adjusted level 22, especially the ending (thanks Khimitsu)
- Increased crystal collider
- Saved about 40MB ram usage by making sure some big textures are using width/height of multiple of 4, so that it can use DXT5/BC3 format.
- Removed "Cancel" from controls overview as it doesn't really do anything (Khimitsu)
- Moved ability to deselect a seeker from right-click to mousewheel-down to avoid accidentally right-clicking and deselecting during hectic sequences.
Bug fixes:
- Possibly fixed an issue when trying to pause the game during patrol selection (Hobo)
- FIxed UI navigation with d-pad/arrow keys by simply checking the nearest button the player wants to reach.
- Fixed being able to win level 24 without using the ghost repair seeker (sorry Khimitsu)
- Fixed incorrect music playing in campaigns (thanks Veven)
- Further improve performance of creators (deactivate SpriteRenderers and Animators when not in use)
- Made buttons in pause/options 2 tiles wider to be able to display more text without issues
- Fixed Halfquake mode still affecting the background when chaos wasn't active (Khimitsu)
- Fixed the issue of being able to win while at the same time another seeker collides with an enemy and dies (gamespeed now stops immediately) (Khimitsu, Hobo)
- Fixed seeker eye not moving after the cursor because the Z value was 30 instead of 0.
- Fixed "really quit" popup in full game (hide wishlist button & wishlist text)
- Fixed static noise (still) being too loud in cutscenes 13-15 (Hobo)
- Fixed a route in level 25 that shouldn't be possible (the old version was the same) (Hobo)
- Fixed sound continuing to play when leaving a cutscene
- Several performance improvements for transitions
[ 2022-12-15 22:43:24 CET ] [ Original post ]
New feedback and bugs have already come in, here are the latest changes:
- Added music to level editor and player levels (thanks Veven)
- Added "Select Mission" to splash screen, like in the original version (thanks Khimitsu)
- Added info message in unlockables scene about their main use for endless mode (thanks Khimitsu)
- Right-clicking on seeker deselects it now (thanks Khimitsu)
- You only get money when you finish a mission now (except for Endless Mode) (thanks Khimitsu)
- White indestructible projectiles don't die from shields anymore (like in original version) (thanks Khimitsu)
- Fixed a bug with overlapping font in level editor settings (thanks Veven)
- Fixed Options on splash screen returning to pause screen (thanks Khimitsu)
- Fixed a bug in UI that didn't let you reach certain buttons using d-pad
- Fixed "return to title" not working in "select mission" screen (thanks Khimitsu)
- Fixed typo in credits (thanks Khimitsu)
[ 2022-12-03 22:55:48 CET ] [ Original post ]
Since the last update, I've mainly worked on new music, unlockables, performance improvements, as well as several bug fixes and smaller changes. Here's the full list:
Changes:
- Added 6 new songs (not available in demo)
- Added 15 unlockables (including 10 gameplay changing abilities) (not available in demo)
- Added new transitions for the whole game
- Improved performance (read devlog entries for more info)
- Added a key to hide the menu button ("M")
- Replaced field cursor with a new sprite
- Update cutscene layout
- Replaced font in the whole game with a better one (thanks SaimizZ)
- Added subtle visualizer at the bottom of the screen which reacts to sounds and music
- Updated shader for turned squares
- Improved text in several cutscenes
- Added credits (not available in demo)
- Added a subtle level border to splash screen
- Added Unlockables button to splash screen
- Added Options to splash screen
- Split up splash screen menu into two columns
- When playing player levels, "restart" now restarts the level, and "select level" returns to level selection (thanks Hobo)
- Changed sound when commanding seeker to move
- Level editor: If you select a patrol target, movement type will be automatically set to patrol now (thanks Auri)
- Level editor: Added info popup when hovering over editor tools (thanks Auri)
- Level editor: Added a settings icon for level settings (so it's more clear that there are settings available)
Bug fixes:
- Fixed noise in cutscenes 13-15, it now plays longer and feels better overall.
- Fixed bug where a seeker the square behind a seeker would turn when selecting it (thanks Hobo).
- Fixed bug that caused a line of squares to be turned when selecting Menu > Continue.
- Fixed a bunch of UI bugs concerning the super secret tips. Also added the new message popup sound for it and made sure it pauses the game.
- Fixed cross-shaped turning of squares that was possible when the game was paused.
- Fixed not being able to draw objects in editor with fast mouse movements.
- Fixed bug that didn't reset background rotation speed when exiting a level via pause menu on the mission success/failure screen.
- Fixed bug with two music tracks playing at the same time when exiting level editor and going into level 2.
- Fixed an issue where players names with different language (other than english) wasn't displayed correctly in player levels.
- Fixed issue where list of player levels was empty after pressing "more". (thanks Hobo)
- Fixed bug where pressing ESC on splash screen would cause the pause screen to appear but not be active.
- Fixed bug where the mission success/failed popup wouldn't react anymore after right-clicking.
- Fixed issue where it was possible to call the start menu between a seeker dying and the mission end popup appearing, causing a layer overlap. (thanks Hobo)
[ 2022-12-01 21:12:05 CET ] [ Original post ]
Hotfix for the demo is now live, thanks to Hobo, SaimizZ, and Auri:
- Clear button now asks for confirmation (Hobo)
- Pressing cancel while choosing patrol target now closes the dialog (Auri, Hobo)
- Fixed bug where after choosing patrol target the button was still active, and clicking anywhere with the mouse would re-activate it (Hobo)
- Fixed cloud saves not working in demo (Hobo)
- Numbers in object settings in editor now don't go below 0 (Hobo)
- Max concurrent projectiles now has a default of 1 (Auri)
- Winning conditions are set to collecting all crystals by default now (SaimizZ, Hobo, Auri)
- Fixed bug where the Menu button wasn't clickable in certain scenes (SaimizZ, Hobo, Auri)
[ 2022-10-22 21:31:55 CET ] [ Original post ]
You can now create your own levels and share them with others! Check out the latest update of the free demo to gain access to the new content. A lot of other changes have been made, including new sounds and performance improvements. For more information, check out the full devlog entry here: https://www.patreon.com/posts/73609516 Looking forward to playing your levels!
[ 2022-10-21 21:19:07 CET ] [ Original post ]
The demo has been updated! It includes a significant change regarding the control scheme, which is based on numerous feedback submissions. It should now be more intuitive and require less switching around when you want to flip tiles while having a unit selected. Full changelog:
- Changed control scheme: Left click: Select seeker, turn grid squares on/off. Right click: Send selected seeker to target destination.
- Added sound and particle effect to last remaining crystal on the grid
- Endless Mode: Add random music every ten levels (this is temporary until it gets its own dedicated track)
- Endless Mode: Changed transition sprites to only show "inside" the board borders
- Endless Mode: Add new creator variant with rotating projectiles every 10 levels
- Creators now show when and where they will shoot next (they start glowing in the direction they're going to shoot at, and animate one full circle)
- Broken seekers (those walking around randomly) now think for 1-2 seconds every 2 steps, this should make them easier to catch
- Fixed bug where if you have seeker #1 selected and repair seeker #2 dies, you weren't able to command seeker #1 around anymore
[ 2022-06-25 17:01:54 CET ] [ Original post ]
Endless Mode is now available in the demo! There are a lot of features planned for this mode, but you can already check it out. Progress and statistics will carry over to the full game. Here's the full changelog:
- Fully playable random generator (selectable on start screen)
- Random Generator: Seekers, creators, crystals, projectiles, broken squares
- Random Generator: Based on System.Random for Seeding, every seed results in the same string of levels
- Random Generator: Level progression + starting point safe guards
- Random Generator: Add minimum/maximum amount of crystals the higher your current level
- Random Generator: Make sure to not spawn projectiles inside "walls"
- Random Generator: Add new transition that focuses on the seeker
- Random Generator: Save last played random seed in settings
- Random Generator: Let user select seed (+ randomize button)
- Random Generator: Added new mode for creator (rotating projectiles)
- Random Generator: Remember high scores for each seed number
- Fixed music option not being applied correctly at the start of the game
- Fixed issue with video option arrows not always reacting to mouse hover (finally)
- Fixed issue where you could walk into the lower left corner of the field
[ 2022-06-19 22:10:47 CET ] [ Original post ]
New demo build is live! * Added level tips * Dialogue improvement * Fixed logo on splashscreen being behind the grid * Fixed building with SPACE while moving with mouse * Shortcuts 1-9 can now be used to de-select as well * Drastically improved hit detection when projectiles collide with turned squares Remember to wishlist the game! Thanks! https://store.steampowered.com/app/1804890/Turnament/
[ 2022-06-11 11:20:07 CET ] [ Original post ]
Join me on June 17th as I play through the demo and talk about the idea and development behind it. Turnament was originally made in 2006 in Flash, a year before I started development on Halfquake Sunrise. On Newgrounds the game received a rating of 4.22 out of 5, which meant a lot to me back then. With the remaster, I want to bring it to Steam and tackle some of the feedback I have received to make it even better. I'm always looking to improve it further, so make sure to play the demo and let me know what you think! https://store.steampowered.com/app/1804890/Turnament/ Join our Discord to discuss the game with everyone else (there are also random giveaways and free goodies every now and then): https://discord.gg/TYRyHgk Thanks for your time, and see you soon!
[ 2022-05-31 15:21:04 CET ] [ Original post ]
🎮 Full Controller Support
- [873.77 M]
Collect minerals to gain energy, use that energy to turn squares on the grid, destroy enemy drones and try to keep Commander Neek alive.
- 30 Real-Time-Strategy missions on a 2D grid
- 2-hour-long single-player campaign
- Chill soundtrack by Muddasheep
- Character art by Robert Guillaume
- Inspired by Planetes and Kye
- A remaster of a flash game from 2006
- OS: Ubuntu 16.04+ (64-bit)
- Processor: x64 with SSE2 instruction set supportMemory: 500 MB RAMStorage: 600 MB available spaceAdditional Notes: (<
- Memory: 500 MB RAMStorage: 600 MB available spaceAdditional Notes: (<
- Storage: 600 MB available spaceAdditional Notes: (<
[ 6132 ]
[ 2625 ]