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PogoChamp
Jake Rabinowitz Developer
Jake Rabinowitz Publisher
2021-04-12 Release
Game News Posts: 65
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (21 reviews)
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Weekly Progress Report #66

This week was mostly a week off, but I did manage to make a pretty significant performance improvement/bug fix. I took some time off of PogoChamp this week to work on a different project I made: FeedbackBot. A Discord policy change means that I need to rewrite the bot before April 2022. Since I didn't have any great level ideas for PogoChamp right now, I figured I'd start working on that rewrite while I think of some new ideas. I've also been playing a bunch of Forza, lol.

Bug of the Week


Something that had been on my "I should look into this" list for a long time was that the performance of the Level Select area was actually pretty bad, especially while moving on laptops or other mid/low-end computers. I'd known about this for a long time, but hadn't actually decided to look into it until early this week. So I popped open the Level Select and Unity's Stats panel and saw this:
Pretty much all of the geometry in the game is made out of VERY simple shapes. Almost everything is made out of a few hundred or a few thousand vertices, and while the Level Select is big, it's not 112.7 MILLION vertices worth of "big". After some quick binary search (turning off half the objects in the scene, then checking the number of verts, repeat until culprit found), I found the culprit:
It turns out each one of these visual effects used around 500 particles (100 per ring, 5 rings). That's a pretty reasonable number right? 500 particles x 100 entry points is only 50,000 particles. Well the problem was that I'd set the "capacity" in the VFX graph to.... 320,000. So about 640 times as much as I actually needed. Simply turning the capacity down to a reasonable amount (512) resulted in around a 99% reduction in vertices. After a few other small tweaks to lower the numbers even more, these are the results: [table] [tr] [th][/th] [th]Tris[/th] [th]Verts[/th] [th]Moving FPS (on my laptop)[/th] [/tr] [tr] [td]Before[/td] [td]37.8 million[/td] [td]112.7 million[/td] [td]20-30[/td] [/tr] [tr] [td]After[/td] [td]597.7 thousand[/td] [td]1 million[/td] [td]60-70[/td] [/tr] [tr] [td]Improvement[/td] [td]-98.5%[/td] [td]-99.1%[/td] [td]+200%[/td] [/tr] [/table] It just goes to show, sometimes the solutions are pretty simple (because you caused them by being stupid in the first place).

Changelog


  • PERF: Drastically improved FPS/performance of the Level Select.
  • UX: Added some hint text on The Pits and Repeater if you haven't completed the level yet and crash a lot of times. Should help people who are struggling to understand the jump mechanics".
  • DEV: Experimenting with Linux support.
  • DEV: Experimenting with Character Customization.


[ 2021-11-13 19:08:57 CET ] [ Original post ]

I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...

Features

  • Unique, easy-to-understand, but tricky to master controls.
  • Fluid, momentum-based movement (once you get the hang of it).
  • 100 levels that constantly remix and iterate on the mechanics.
  • Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
  • A dedicated self-destruct button!
  • Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
  • Fully featured In-game Replay System that will show all of your attempts at once.
  • Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
  • Multiple challenge target times for each level.
  • Steam Achievements.
  • 3 Different game modes: Standard, Survival, and Daily Challenge.
  • Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
  • Lots of puns!
  • No dialog!
  • Secret completionist objectives.
  • A deliberate focus on being more fun than frustrating.


GAMEBILLET

[ 5417 ]

17.54$ (12%)
5.87$ (16%)
1.66$ (83%)
3.93$ (21%)
17.59$ (12%)
16.39$ (18%)
8.29$ (17%)
12.84$ (79%)
8.78$ (12%)
8.54$ (57%)
12.42$ (17%)
8.39$ (16%)
16.57$ (17%)
52.19$ (13%)
15.11$ (16%)
5.78$ (17%)
17.54$ (12%)
13.04$ (13%)
16.79$ (16%)
12.44$ (17%)
17.79$ (11%)
6.61$ (17%)
16.96$ (15%)
8.27$ (17%)
8.39$ (16%)
20.99$ (16%)
7.54$ (16%)
7.37$ (71%)
16.79$ (16%)
8.27$ (17%)
GAMERSGATE

[ 1294 ]

0.43$ (91%)
1.28$ (87%)
1.58$ (77%)
1.05$ (85%)
1.58$ (77%)
3.19$ (81%)
1.53$ (87%)
1.88$ (92%)
1.45$ (91%)
1.58$ (77%)
1.7$ (79%)
1.58$ (77%)
1.58$ (77%)
3.0$ (85%)
1.58$ (77%)
1.7$ (79%)
10.91$ (22%)
1.58$ (77%)
0.85$ (91%)
1.7$ (91%)
1.58$ (77%)
1.02$ (74%)
0.58$ (92%)
13.19$ (47%)
3.4$ (83%)
6.38$ (57%)
1.58$ (77%)
2.09$ (87%)
12.74$ (58%)
1.58$ (77%)
MacGamestore

[ 4061 ]

0.89$ (87%)
5.99$ (90%)
3.99$ (90%)
1.99$ (60%)
9.99$ (75%)
1.10$ (93%)
1.99$ (80%)
7.49$ (50%)
5.99$ (85%)
2.98$ (85%)
19.09$ (5%)
13.99$ (22%)
2.98$ (80%)
1.19$ (91%)
1.69$ (92%)
1.19$ (92%)
3.99$ (90%)
0.99$ (75%)
1.19$ (88%)
2.99$ (75%)
1.19$ (92%)
4.98$ (75%)
3.74$ (75%)
4.29$ (93%)
1.19$ (88%)
2.29$ (85%)
1.39$ (91%)
1.99$ (80%)
3.89$ (91%)
6.24$ (75%)

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