This week I really only worked on some minor Linux support issues. There are still a few issues remaining, like certain shaders not displaying properly (conveyor belts!), and a weird issue where half the text in the UI just disappeared for unknown reasons.
I'll be skipping the Weekly Progress Report next week due to Thanksgiving. I'll be away from my development PC for most of the week, so won't have time to make any real changes. But there is good news! I'll be having [read: "forcing"] some of my family to play PogoChamp for the first time, and any time I run a playtest with brand new players it gives me some good ideas for new levels / improvements, so look forward to those in the coming weeks.
Changelog
BUG FIX: Fix bug when NVIDIA Highlights is not available that caused it to log errors repeatedly.
BUG FIX: Controllers that reported their device type as "Gamepad" now display Xbox-style button prompts (instead of error icons).
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...
Features
Unique, easy-to-understand, but tricky to master controls.
Fluid, momentum-based movement (once you get the hang of it).
100 levels that constantly remix and iterate on the mechanics.
Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
A dedicated self-destruct button!
Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
Fully featured In-game Replay System that will show all of your attempts at once.
Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
Multiple challenge target times for each level.
Steam Achievements.
3 Different game modes: Standard, Survival, and Daily Challenge.
Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
Lots of puns!
No dialog!
Secret completionist objectives.
A deliberate focus on being more fun than frustrating.