I spent this week working on a new level that has gotten a little bit out of hand. The idea for the level is that it's a diamond heist, and it made sense to me for that to take place inside a museum, so I've been working on a bunch of museum-y decorations.
Pogosaurus Rex
This Is Not A Pogo
And more! Hopefully it won't take me too much longer to finish the level, and you'll be able to find all of the other pogo-themed artwork / jokes for yourself.
Speedruns Are Live!
PogoChamp has a page on speedrun.com! I've set it up with 2 categories: "All Levels Complete" and "All Rainbow Gems". I know it's a little weird to have full-game speedruns given that I keep adding new levels to the game, but I think it's still fun. If you have ideas for additional speedrun categories, let me know!
I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...
Features
Unique, easy-to-understand, but tricky to master controls.
Fluid, momentum-based movement (once you get the hang of it).
100 levels that constantly remix and iterate on the mechanics.
Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
A dedicated self-destruct button!
Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
Fully featured In-game Replay System that will show all of your attempts at once.
Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
Multiple challenge target times for each level.
Steam Achievements.
3 Different game modes: Standard, Survival, and Daily Challenge.
Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
Lots of puns!
No dialog!
Secret completionist objectives.
A deliberate focus on being more fun than frustrating.