





I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...
Features
- Unique, easy-to-understand, but tricky to master controls.
- Fluid, momentum-based movement (once you get the hang of it).
- 100 levels that constantly remix and iterate on the mechanics.
- Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
- A dedicated self-destruct button!
- Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
- Fully featured In-game Replay System that will show all of your attempts at once.
- Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
- Multiple challenge target times for each level.
- Steam Achievements.
- 3 Different game modes: Standard, Survival, and Daily Challenge.
- Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
- Lots of puns!
- No dialog!
- Secret completionist objectives.
- A deliberate focus on being more fun than frustrating.

Weekly Progress Report #69


And more! Hopefully it won't take me too much longer to finish the level, and you'll be able to find all of the other pogo-themed artwork / jokes for yourself.
I spent this week working on a new level that has gotten a little bit out of hand. The idea for the level is that it's a diamond heist, and it made sense to me for that to take place inside a museum, so I've been working on a bunch of museum-y decorations.
Pogosaurus Rex

This Is Not A Pogo

And more! Hopefully it won't take me too much longer to finish the level, and you'll be able to find all of the other pogo-themed artwork / jokes for yourself.
Speedruns Are Live!
PogoChamp has a page on speedrun.com! I've set it up with 2 categories: "All Levels Complete" and "All Rainbow Gems". I know it's a little weird to have full-game speedruns given that I keep adding new levels to the game, but I think it's still fun. If you have ideas for additional speedrun categories, let me know!Changelog
- UX: Added progress indicator to "Hold
- DEV: Lots of work on the new level, but it's not finished yet.
[ 2021-12-11 16:24:11 CET ] [Original Post]
GAMEBILLET
[ 6404 ]
GAMERSGATE
[ 1928 ]
MacGamestore
[ 4310 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB