An unexpected family emergency means that I'll be away from my development computer for an unknown amount of time. During this time I'll be mostly unable to work on PogoChamp, so there won't be weekly updates. I don't have a firm "when I'll be back" date, but I expect this to last a few weeks at minimum. Fortunately everyone is (now) safe and recovering, but there's still a decent amount of time before things are back to normal.
I'm still super excited about finishing the game and getting to the 1.0 release, so don't worry, it's still happening.
Thanks for your patience,
Jake
PS: This was supposed to auto-post a few days ago, but I guess I didn't set it up right.
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...
Features
Unique, easy-to-understand, but tricky to master controls.
Fluid, momentum-based movement (once you get the hang of it).
100 levels that constantly remix and iterate on the mechanics.
Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
A dedicated self-destruct button!
Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
Fully featured In-game Replay System that will show all of your attempts at once.
Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
Multiple challenge target times for each level.
Steam Achievements.
3 Different game modes: Standard, Survival, and Daily Challenge.
Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
Lots of puns!
No dialog!
Secret completionist objectives.
A deliberate focus on being more fun than frustrating.