





Weekly Progress Report #80: All Levels Now Playable!!
I'd rather not spoil anything about the end-game content, so I won't be including a level teaser in this post, but I hope those of you who make your way through to the end will enjoy what's in store.
Over the last couple weeks, I started brainstorming ways to play PogoChamp competitively against your friends. I was focusing on ways to play that didn't involve any new features to be added to the game, and I came up with something I think is pretty fun. WaltzingDucks (the current #1 player on the leaderboards) and I played this a few times and had a blast. [quote]
This is a variant of the Basketball game HORSE, for PogoChamp. This mode is for 2 players, but could probably be modified to support more. The game is first to 5 points. Players take turns competing in individual levels, alternating Attack and Defense.
[olist] Attacking player picks a level that hasnt been chosen yet.
Attacking player has 5 attempts to complete the level.[olist] If they beat the level, that becomes the challenge time*, and move on to step 3.
If they dont beat the level, the next player becomes the attacker, and you repeat step 2.[/olist] Defending player now has 5 attempts to beat the challenge time on that level.[olist] If they dont beat the time in their 5 attempts, the attacker gains a point.[/olist] The Defending player becomes the new Attacker, go to step 1.[/olist]* If the Attacker completes a level but still has attempts remaining, they can try the level again, but only the final attempt counts as the challenge time.
To see what the other person is doing, youll both need to be screensharing. You can do this by going into a Discord voice channel and both picking Stream (doing it in a direct call will replace the other persons stream). Feel free to use the #stream-1, #stream-2, etc channels in the PogoChamp Discord for this. I can also create additional channels that only allow 2 people if you want to play privately.. This works best with multiple monitors, but should be fine if you only have 1, youll just need to swap back and forth if you want to watch the other persons attempts. When you set a challenge time, just leave your game on the replay, so the other person can watch it & compare / plan their route. This will also prevent the need to remember what the challenge time was exactly, because the replay shows the time.
With all the levels available, it's now open season for speedrunnning! PogoChamp already has a page on Speedrun.com. The two current categories are "All Levels complete" and "All Rainbow Gems", but let me know if there are other categories you'd like to see. Currently I'm using the in-game timer for listing speedrun times, but I also plan to add support for autosplits external timers like LiveSplit to the game
[ 2022-04-09 17:27:52 CET ] [ Original post ]
Today marks a huge milestone for PogoChamp development. With this release, all of the planned levels are now playable! It has been almost 1 year (362 days) since the Early Access launch, and it feels amazing to call the game "content complete" at this point. (Until I think of something else "really cool" that I can't help but add.) This marks the end of any planned new levels, but I'm not done working on PogoChamp. There are still a few features I plan to add, and lots of places that need more polish & attention.
Level 100: The Beginning.
I'd rather not spoil anything about the end-game content, so I won't be including a level teaser in this post, but I hope those of you who make your way through to the end will enjoy what's in store.
Unofficial VS Mode
Over the last couple weeks, I started brainstorming ways to play PogoChamp competitively against your friends. I was focusing on ways to play that didn't involve any new features to be added to the game, and I came up with something I think is pretty fun. WaltzingDucks (the current #1 player on the leaderboards) and I played this a few times and had a blast. [quote]
C.H.A.M.P.
This is a variant of the Basketball game HORSE, for PogoChamp. This mode is for 2 players, but could probably be modified to support more. The game is first to 5 points. Players take turns competing in individual levels, alternating Attack and Defense.
Steps
[olist]
Setup
To see what the other person is doing, youll both need to be screensharing. You can do this by going into a Discord voice channel and both picking Stream (doing it in a direct call will replace the other persons stream). Feel free to use the #stream-1, #stream-2, etc channels in the PogoChamp Discord for this. I can also create additional channels that only allow 2 people if you want to play privately.. This works best with multiple monitors, but should be fine if you only have 1, youll just need to swap back and forth if you want to watch the other persons attempts. When you set a challenge time, just leave your game on the replay, so the other person can watch it & compare / plan their route. This will also prevent the need to remember what the challenge time was exactly, because the replay shows the time.
Variations & Optional Rules
- You can change the number of attempts from 5 to any other number you want. WaltzingDucks and I found that 3 or 5 felt pretty good, but were also probably the 2 most experienced PogoChamp players in the world, hahah. If the experience/skill level difference of the two players is big, you can give players different numbers of attempts as a way to make it more fair.
- Level Veto: you can add in some number of Vetoes that people can use to force the attacker to choose a different level. These can either be done at the beginning of the match, or after a player picks a level you can have the option to veto it.
Speedrunning
With all the levels available, it's now open season for speedrunnning! PogoChamp already has a page on Speedrun.com. The two current categories are "All Levels complete" and "All Rainbow Gems", but let me know if there are other categories you'd like to see. Currently I'm using the in-game timer for listing speedrun times, but I also plan to add support for autosplits external timers like LiveSplit to the game
Changelog
- CONTENT: New level: The Beginning. (#100).
- [spoiler]CONTENT: New Level: The End. (#101).[/spoiler]
- CONTENT: Added end-game cutscenes (still need some work / SFX stuff).
- CONTENT: Added credits.
- BUG FIX: Transcendence achievement is now unlockable.
- BUG FIX: Beyond Perfect achievement is now unlockable.
- BUG FIX: Updated Supernova unlock condition from 300 stars to "all stars".
- BUG FIX: Fix completion % measurements in the profile menu.
- BUG FIX: Fix achievement notification text overlapping for long achievement names.
- BUG FIX: Fast Travel achievement has been reworked to be attainable again (it used to be "Use the quick select menu", but that menu doesn't exist anymore, so now it's "Warp between levels in Level Select", which you can do by just hitting left/right, or clicking on a level that's more than 1 away from your current position).
[ 2022-04-09 17:27:52 CET ] [ Original post ]
PogoChamp
Jake Rabinowitz
Developer
Jake Rabinowitz
Publisher
2021-04-12
Release
Game News Posts:
65
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(21 reviews)
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...![]()
Features
- Unique, easy-to-understand, but tricky to master controls.
- Fluid, momentum-based movement (once you get the hang of it).
- 100 levels that constantly remix and iterate on the mechanics.
- Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
- A dedicated self-destruct button!
- Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
- Fully featured In-game Replay System that will show all of your attempts at once.
- Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
- Multiple challenge target times for each level.
- Steam Achievements.
- 3 Different game modes: Standard, Survival, and Daily Challenge.
- Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
- Lots of puns!
- No dialog!
- Secret completionist objectives.
- A deliberate focus on being more fun than frustrating.
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