





Weekly Progress Report #85
[ 2022-05-14 15:06:18 CET ] [ Original post ]
This week was also focused on marketing and key distribution via Keymailer. In terms of actual game changes, this week was some small bug fixes and adding a couple extra options to the UI, like showing your attempt number and hiding the mouse cursor. I've also finally figured out a good idea for the final completionist cutscene, so I'll be working on that this week.
Changelog
- UX: Reorganize the options menu: Removed the "Speedrun" section, and replaced it with an "Interface" section, renamed "Controls" to "Movement", and then moved around a bunch of the options to fit the new categories.
- UX: Add an option to show the attempt number in the UI.
- UI: Add Achievement icons for Get Over It and Om Nom Nom.
- DEV: Remove some unused assets.
- UI: Add an option to hide the mouse cursor either automatically when a controller is used or permanently.
- GAMEPLAY: Increase the speed of the barrier in Gotta Go Fast, because it wasn't fast enough.
- BUG FIX: High Score achievement wasn't properly unlocking on Steam. This will reset the achievement in your local save.
- BUG FIX: Swimming was counted as being in the air for stats & achievements.
- GAMEPLAY: Changed the 2 star time on Console Gaming from 50 to 60 seconds.
- BUG FIX: Some level geometry was overlapping on Air Control.
[ 2022-05-14 15:06:18 CET ] [ Original post ]
PogoChamp
Jake Rabinowitz
Developer
Jake Rabinowitz
Publisher
2021-04-12
Release
Game News Posts:
65
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(21 reviews)
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...![]()
Features
- Unique, easy-to-understand, but tricky to master controls.
- Fluid, momentum-based movement (once you get the hang of it).
- 100 levels that constantly remix and iterate on the mechanics.
- Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
- A dedicated self-destruct button!
- Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
- Fully featured In-game Replay System that will show all of your attempts at once.
- Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
- Multiple challenge target times for each level.
- Steam Achievements.
- 3 Different game modes: Standard, Survival, and Daily Challenge.
- Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
- Lots of puns!
- No dialog!
- Secret completionist objectives.
- A deliberate focus on being more fun than frustrating.
GAMEBILLET
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[ 1690 ]
MacGamestore
[ 1915 ]
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