





I thought "PogoChamp" was a pretty good pun, so I spent a few thousand hours making a game around it...
Features
- Unique, easy-to-understand, but tricky to master controls.
- Fluid, momentum-based movement (once you get the hang of it).
- 100 levels that constantly remix and iterate on the mechanics.
- Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
- A dedicated self-destruct button!
- Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
- Fully featured In-game Replay System that will show all of your attempts at once.
- Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
- Multiple challenge target times for each level.
- Steam Achievements.
- 3 Different game modes: Standard, Survival, and Daily Challenge.
- Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
- Lots of puns!
- No dialog!
- Secret completionist objectives.
- A deliberate focus on being more fun than frustrating.

Fix "Next Level" arrow appearing at the wrong time.
The "built" version of the game has slightly different script execution timing, which caused the "Next Level" arrow to appear much earlier than it was supposed to.
Also fixed:
* Improved lighting on Jailbreak.
* Fixed Null Pointer Exception when objects without materials are in front of your character (triggering the "see through" mode).
[ 2022-05-28 03:25:43 CET ] [Original Post]
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