





Features
- Unique, easy-to-understand, but tricky to master controls.
- Fluid, momentum-based movement (once you get the hang of it).
- 100 levels that constantly remix and iterate on the mechanics.
- Whacky power-ups that change how you play the game but still maintain the essential controls like: Fish Hat, Hamster Ball, Jetpack, Football, and Bazooka.
- A dedicated self-destruct button!
- Varied levels that are designed to be fun and surprising, for example: Pachinko, A Bullfight, Skee-Ball, Giant Mini Golf, A giant video game console, A Piano and more!
- Fully featured In-game Replay System that will show all of your attempts at once.
- Steam Leaderboards for every level. Leaderboard entries include replays so you can learn from the best!
- Multiple challenge target times for each level.
- Steam Achievements.
- 3 Different game modes: Standard, Survival, and Daily Challenge.
- Support for Keyboard & Mouse, Xbox, Playstation, Switch Pro, and generic gamepad controllers.
- Lots of puns!
- No dialog!
- Secret completionist objectives.
- A deliberate focus on being more fun than frustrating.

Changed the built-in speedrun timer from an on/off toggle to a selector with multiple different speedrun types:
1. Total Playtime: Same as the old behavior, just an on-screen timer that counts up.
2. Any %: Stops the timer when you beat the game.
3. All Stars: Stops the timer when you have all stars.
4. [spoiler]All Rainbow Gems: Stops the timer when you have all rainbow gems.[/spoiler]
I haven't tested super thoroughly, so apologies if they don't work in all cases.
Also you can change speedrun mode at any time, but it works best of you use them on a new or reset profile.
[ 6404 ]
[ 1928 ]
[ 4310 ]