This update should be quite relieving for the high population servers. For starters, there's a whole new island next to the main-land, and secondly, tents now decay if not upgraded in time! Personally, I feel like the speed at which new content is added is still not what it should be, mainly because of my time being divided between so many other equally as important things, and to add to it, those other important things, which are mostly business-related things, really eat away the creativity in a major way. I think we'll learn to manage that as we go forward and as things settle down a little bit! Now that the damage control is mostly done, when will we get a roadmap, you may ask? Next week! I hope you enjoy this update. Please report any issues you may find on our Discord! - Teo
New Island: Isla Inocentes
Teo
The new island is horizontally as large as the main-land but slimmer. It has new fish, a new plant, and a new vendor. I promised a new type of POI, but I sacrificed it for new fishes instead. The new POI is coming later, and the main-land AND this new island will be gradually filled with more interesting locations!
New House Upgrades
Nilsson
Workbench lets you now choose your energy production method. When you upgrade you can see your house's electricity production in the workbench tab. Currently electricity has no use. But next week's update will add electricity requirements for some items for example turrets and lights!
Tent Decay And No Wipe
Nilsson
Island has been packed with houses and new players are still having a hard time finding places to add their base. Now all the tents will decay after 48 hours. If you upgrade your base to a wooden cabin this will stop the decay process. In a future, we might add some kind of upkeep to the cabins also but we want to wait a week and see how this change affects the free building area. You can view any tent's decay time by hovering the mouse over it. Keep in mind that server restart also resets the tent decay time.
Other changes
- Added 4 new fish - Cooking now has its own sound - Added battery icon (made by community member 'Matavatar' <3) - New plant: Chanterelles - Added Chanterelle Soup - Added Hunting Hat model - Added new vendor 'Pix' - Moved Mezereon world location - Added 2 new travel points - Moved the player respawn point to the inside the house to prevent spawn killing - Fixed a couple of duplications related to item placing. Thanks to @Tucker for figuring these ones out! - Tent decay can be viewed by hovering the mouse over the tent all tents will now Decay after 48 hours
Test new features early in the experimental branch!
Nilsson
Here's how you can participate:
[ 2022-03-18 14:11:39 CET ] [ Original post ]
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers.
Key features
- Hand-crafted open-world - explore, learn and take advantage of the surrounding nature. Learn the best fishing and berry spots and build your camp near them to maximize your income
- PVP - You're not the only one trying to succeed on the island. Make alliances, defend and conquer new areas you find valuable
- Building - You can build anywhere you want with anyone you want. Pick a spot for your tent, get yourself a campfire going, and start expanding. Store all your valuables inside the tent, which only you can access
- Crafting - Instantly combine two or more items into something new at a workbench
- Farming - Grow food for yourself or sell it to make money
- Sandbox - Do whatever you want, wherever you want, with whoever you want. There are no rules or tasks. Make the game what you want it to be
- Trading - Sell your knowledge and rare items to players that are willing to pay for them and make constant money from selling to camp vendors
- Dedicated Server tools
- Free content updates
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