Hello everyone! As you might have noticed, there was no devlog last week, and we're going to start doing bi-weekly devlogs from now on. It makes more sense time management-wise, but also there is not enough content to show off every week, content that would be in such a state that it would look good in pictures. Nilsson is going camping to do some "research" for the entirety of the next week, a quick vacation that he truly deserves, so no bug fixes next week. I'll be here the whole week, as usual, working on the character customization and some other stuff that will probably bring a lot of new playability to the game. Currently, we can make new logic and mechanics way faster than we can make models and art in general, so we've started hiring. If you know any modelers, riggers, animators, UE4 devs, please ask them to send their prior work to this email: contact@uuvana.com The cover + header image is from community Discord user "xXKISCOYXx" - Teo
Player feedback: March
Teo
I asked you guys and gals to complete a quick survey this week and some 160 of you participated, thanks a lot for that! The optional "tell us anything" was quite useful, and we read every single message you left there and contacted a couple of you that wanted to help us more! We asked you to pick one option out of the 5 that would make it easier for you to recommend the game to your friends and make it more fun. Here's how that went:
Here's the split on hours played between participants:
PVP is the winner here, PVE being a close second. These are quite broad questions without going into details on what exactly you'd want, but that's alright since I believe we know what the game needs. Some of you also explained what it is, in particular, that is missing so that's nice. We thought that fixing bugs would definitely be the biggest in percentage, but not at all. It's a given that they are fixed sooner or later, but I thought it was way more urgent than adding more content. Seems like I was wrong. This data is quite useful to us, but more so the optional messages you left, so we'll probably continue doing this at the end of every month from this point on.
New team system
Nilsson
The first feature from our road map has started to take shape and you can already test the team system in the experimental branch. You can invite anyone to your team by clicking them with your mouse. We are currently ironing out the inviting, joining and kicking users from teams. After those actions are smooth we want to add additional features such as seeing the location of your other teammates even if they are offscreen. We will also add a scoreboard where each team earns a rating that is based on their presence on the island. Your teammates are now highlighted with green to help you identify them from hostiles Here's what the UI will look like, minus some features:
Here's how it currently looks like in experimental:
Test new features early in the experimental branch!
Nilsson
Here's how you can participate:
[ 2022-04-01 16:12:55 CET ] [ Original post ]
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers.
Key features
- Hand-crafted open-world - explore, learn and take advantage of the surrounding nature. Learn the best fishing and berry spots and build your camp near them to maximize your income
- PVP - You're not the only one trying to succeed on the island. Make alliances, defend and conquer new areas you find valuable
- Building - You can build anywhere you want with anyone you want. Pick a spot for your tent, get yourself a campfire going, and start expanding. Store all your valuables inside the tent, which only you can access
- Crafting - Instantly combine two or more items into something new at a workbench
- Farming - Grow food for yourself or sell it to make money
- Sandbox - Do whatever you want, wherever you want, with whoever you want. There are no rules or tasks. Make the game what you want it to be
- Trading - Sell your knowledge and rare items to players that are willing to pay for them and make constant money from selling to camp vendors
- Dedicated Server tools
- Free content updates
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