Hello again. It's time for another devlog again. Time flies super fast and I cannot believe it has already been a week since I returned from Lapland. This week I made good progress on the team system. Although it is not completely ready I don't want to make you wait any longer for it. We also spend some time this week managing our company's bureaucracy work and other mandatory things. We also are aware of the hackers that currently ruin many players' experiences. We will address this issue more in the coming weeks. For now, we will need to trust and thank our community admins for keeping the game clean from hackers as much as they can. Currently, we can make new logic and mechanics way faster than we can make models and art in general, so we've started hiring. If you know any modellers, riggers, animators, UE4 devs, please ask them to send their prior work to this email: contact@uuvana.com The header image is from community Discord user "elliot" - Nilsson
Wipe schedule
Nilsson
For now, we see that the best practice to prevent the islands from filling with houses is to wipe the progress completely. This is only a temporary solution before we can implement a better decay system for houses. Wipes will be done bi-weekly so the next wipe will be on 22.4.2022.
Team system improvements
Nilsson
A big feature that we wanted to add is to know where your friends are and find them easily without the Satellite Communicator. Once you are far enough from your teammate the colored bubble indicates which direction they are in. The color matches the player's shirt color.
You also now gain score by picking up flowers, fishing and hunting birds. You can see your teammates and your own score on the new team tab that is accessible from your inventory.
Julia's Mysterious Shop
Nilsson
This was idea from discord user @Izanagi. The mysterious shop has a changing catalogue that will re-roll every 90 minutes. These are located near points of interest and they sell and buy certain items for a specific time and are worth checking out every now and then. The machine shows in the description how much time until the new re-roll. The house electricity update has been a big grind because they require a lot of metal parts and light bulbs. These items are already common and should spawn most often. But on populated servers loot is gone really quickly very often. This was a quick bandage fix before we could add player trading and a more dynamic economy that way. You can separate these shops by their purple color as shown below.
Test new features early in the experimental branch!
Nilsson
Here's how you can participate:
[ 2022-04-15 12:06:05 CET ] [ Original post ]
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers.
Key features
- Hand-crafted open-world - explore, learn and take advantage of the surrounding nature. Learn the best fishing and berry spots and build your camp near them to maximize your income
- PVP - You're not the only one trying to succeed on the island. Make alliances, defend and conquer new areas you find valuable
- Building - You can build anywhere you want with anyone you want. Pick a spot for your tent, get yourself a campfire going, and start expanding. Store all your valuables inside the tent, which only you can access
- Crafting - Instantly combine two or more items into something new at a workbench
- Farming - Grow food for yourself or sell it to make money
- Sandbox - Do whatever you want, wherever you want, with whoever you want. There are no rules or tasks. Make the game what you want it to be
- Trading - Sell your knowledge and rare items to players that are willing to pay for them and make constant money from selling to camp vendors
- Dedicated Server tools
- Free content updates
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