I have to apologize for releasing this devlog a bit late because of personal stuff but better late than never!
The summer sale has just started and it's so great to see so many new players trying out our game. I'm reading reviews and discussions on the game constantly and I want to hear and improve the game from your feedback. The server browser and stability update has been keeping the game relatively stable. We are planning to get the 1.0.8 to STABLE end of this week. You can try most of the features out now in the experimental branch already, lets's go over some main things!
-Nilsson
New items
Pack of worms and blackberries
A couple of new consumable items that make you get better drops from fishing.
Weather station
A second new fishing-related item that you can buy when you have found all fishes for the compendium. It consumes electricity and lets you sell weather data from your area and earn Mk passively.
Hiking backpack
This new item increases your inventory size when equipped. This rare item is added to the arena loot box.
Indoor placeables
We are adding a ton of new items that you can decorate the interior of your house. Don't worry we are going to add a lot more things to house upgradability down the line to make you have a bigger home to decorate!
Home management tab
We added a couple of new functionalities to the workbench. You will be able to change your door code and set turrets to passive mode.
Turret passive mode lets people come inside your yard without turrets attacking them. But if they raise weapons turrets will activate. So just like they work outside the house area currently. You can set all turrets to passive all individual ones by clicking on them.
Quest system
Right now the game does not do any hand-holding for the player and we still like giving the player freedom to play in their own way. But we feel like for new players some guidance at the very start would make a huge difference to make the learning process feel less overwhelming. The quest system for now will not have any story elements to it. This way we can easily implement it and add multiple things quickly that will make players have more ways to play in the sandbox.
The starting "quest line" we are adding soon is a series of tasks that the player is given at the very beginning when a player joins a new island. This will guide them on how to make their first marks (Mk) and buy and set up a tent.
Check out the 1.0.8 in the experimental branch!
Here's how you can participate:
Experimental servers are only in US and EU regions.
[ 2022-06-28 11:11:08 CET ] [ Original post ]