Greetings! Welcome to our latest Friday devlog! It's been a little while since our last one, and I (Sven) apologize for that. I took a short summer break, which meant a pause in our devlog updates. But fear not, the rest of the team has been diligently working towards our next content update even in my absence! So, let's dive into what's been going on behind the scenes and what exciting developments you can look forward to.
Modding support
Implementing modding support proved to be quite the task, demanding numerous hours to troubleshoot the plethora of challenges that came with our chosen plugin. Nevertheless, the effort was worthwhile. It's been a month since we've launched this feature in an invite-only test phase, and the creative outputs have been simply delightful to witness.
We're looking forward to seeing these imaginative modifications soon on our modded server list. Remember to explore these servers in their designated category. By clicking on the three dots icon (), you can expand the server information to view all installed mods.
Here are a few highlights from the world of mods:
Hotfix Update?
We've been dedicated to resolving several critical issues that persisted in our game. For a detailed breakdown of the problems we've addressed, please refer to this week's patch notes available at the following link:
https://steamcommunity.com/games/1635450/announcements/detail/6627657351343777170
Update 1.11 Preview next week
We've been working tirelessly to ensure that Update 1.11 is packed with exciting new content. While we'll provide a more comprehensive rundown in next week's devlog, here's a sneak peek of what's coming. As outlined in our roadmap, we're introducing caves, a much-anticipated feature. Additionally, wolves will no longer just be NPCs; they're stepping up to play a much larger role in the game. Stay tuned for more details!
[ 2023-06-23 09:28:27 CET ] [ Original post ]