PSA: Due to technical limitations, we had to limit the number of frog hats given to 1 per device.
Greetings! The Steam Summer Sale has kicked off, and we're thrilled to invite all newcomers to the captivating Longvinter Island. There's already a wealth of content for you to delve into. Plus, we've created an opportunity for you to snag your own hat just by playing. For the explorers among you, try venturing across the expansive map to unearth the hidden frog hat. Remember, these special hats are available for a limited time, so don't miss out!
In today's devlog, we'll be discussing what we aim to introduce and enhance in our next update. While we don't have a specific release date at the moment, we ask for your patience and promise it'll be worth the wait.
Caves
Our primary focus recently has been developing a dynamic and engaging cave system. Designed to echo the established bunkers' mechanics, these new, randomly generated caves promise to add a fresh layer to your gameplay. They will pave the way for
mining mechanics, the discovery of various ores, and the introduction of
smelting. Alongside this, we're rolling out a unique garden set, craftable from multiple metals, allowing for distinctive aesthetic variations. To guide you through this expanded gameplay, we're introducing a dedicated quest line centered around the caves. Dive in and experience this exciting new chapter!
Wolves Unleashed
After several tantalizing hints and a six-month wait, we're thrilled to announce that wolves are finally joining the game! These new additions will form part of the hunting compendium, marking our first venture into hostile wildlife. We're eager to see how you'll engage in combat with these creatures. But that's not all - these wolves aren't just foes, but also potential allies. You'll be able to use them as
mounts for faster land travel. Stay tuned for details on how you can obtain one of these beasts!
Additional Features Preview
In addition to the major features we've been sharing, we've got a host of other enhancements planned for you. These include the ability to name containers and sort items within them for easier inventory management. We're also reworking the equipment tab for a more user-friendly interface that offers a better view of your character. New elements such as a
passive fishing net/trap and more are on the horizon. As always, we'll roll out these updates first on our experimental server to ensure thorough testing and bug fixing before the broad release on other servers. Stay tuned for more updates!
[ 2023-06-30 11:31:03 CET ] [ Original post ]