Devlog #42
We're excited to build upon the new item system introduced in the 1.12 update. This system offers us greater flexibility in game code, and we're ready to leverage its full potential in the next update, starting with boat customization. You'll soon be able to personalize your dinghies, equip them with motors and storage boxes, and even color them in one of seven unique shades! We're also working on customizable weapon attachments, which will alter your weapon's handling, damage, spread, bullet velocity, and laser aiming. Moreover, we're introducing a coloring station where you can use paints (also a new addition in the upcoming update) to color all new placeable items in seven vibrant hues currently offered partially in the Allotment garden set. Here are the colors we have planned: White, Charcoal, Blue, Red, Yellow, Mint, and Blush.
We're also eager to expand the upgrade options for the new cabin. The planned upgrades will provide players with more advantages than just an ordinary cabin, but won't include code lock protection, making all stored items vulnerable to raids by other players. This is part of our strategy to balance gameplay between those who enjoy raiding and those who prefer the existing system. All new upgrades will necessitate at least one cabin placed on the map before other structures can be added. Water Mill - A water-based upgrade featuring a waterwheel for power generation and storage. (Raidable) Storefront/Trading Post - An extension of the vending machine offering more role-play and player engagement opportunities. This upgrade will also come with an overhaul of the cooking system, introducing status effects for complex recipes. (Not raidable) Gallery - An accessible building where players can display their prized trophies and items. (Raidable) Mining Rig - Extract ores from the ground. (Raidable)
As we approach summer, we're also bringing Spring to Longvinter Island in the next update. Spring will introduce its own art style, a new wood type, and a unique flower to the biome.
For more details on the planned features for 1.13, please visit our roadmap on Trello: https://trello.com/b/Ixvlmrle/longvinter-roadmap
Last week we announced the launch of modding for all players, and now we're introducing a custom map making program! You'll be able to create your own map and submit it for inclusion in the game. Detailed instructions for creating custom maps and the criteria for their acceptance can be found in our Map Tutorial. Remember, the program does not have a deadline, so you can submit your creations at your leisure once it launches. We will be posting the custom map submission link to our Discord channel's -modding channel together with details what to submit. For any discussions, queries or brainstorming sessions with fellow modders and developers, head over to our Discord server at https://discord.com/invite/longvinter. You can find us in the -modding channel.
[ 2024-01-19 18:28:14 CET ] [ Original post ]
Welcome to our latest devlog! This week, we've been hard at work planning for the upcoming 1.13 update, and we're thrilled to share that the key features are now finalized and ready to go into development!
What's New in 1.13
Customization
We're excited to build upon the new item system introduced in the 1.12 update. This system offers us greater flexibility in game code, and we're ready to leverage its full potential in the next update, starting with boat customization. You'll soon be able to personalize your dinghies, equip them with motors and storage boxes, and even color them in one of seven unique shades! We're also working on customizable weapon attachments, which will alter your weapon's handling, damage, spread, bullet velocity, and laser aiming. Moreover, we're introducing a coloring station where you can use paints (also a new addition in the upcoming update) to color all new placeable items in seven vibrant hues currently offered partially in the Allotment garden set. Here are the colors we have planned: White, Charcoal, Blue, Red, Yellow, Mint, and Blush.
New House Upgrades
We're also eager to expand the upgrade options for the new cabin. The planned upgrades will provide players with more advantages than just an ordinary cabin, but won't include code lock protection, making all stored items vulnerable to raids by other players. This is part of our strategy to balance gameplay between those who enjoy raiding and those who prefer the existing system. All new upgrades will necessitate at least one cabin placed on the map before other structures can be added. Water Mill - A water-based upgrade featuring a waterwheel for power generation and storage. (Raidable) Storefront/Trading Post - An extension of the vending machine offering more role-play and player engagement opportunities. This upgrade will also come with an overhaul of the cooking system, introducing status effects for complex recipes. (Not raidable) Gallery - An accessible building where players can display their prized trophies and items. (Raidable) Mining Rig - Extract ores from the ground. (Raidable)
Spring Biome
As we approach summer, we're also bringing Spring to Longvinter Island in the next update. Spring will introduce its own art style, a new wood type, and a unique flower to the biome.
Check out Trello for More Updates
For more details on the planned features for 1.13, please visit our roadmap on Trello: https://trello.com/b/Ixvlmrle/longvinter-roadmap
Map Making Program
Last week we announced the launch of modding for all players, and now we're introducing a custom map making program! You'll be able to create your own map and submit it for inclusion in the game. Detailed instructions for creating custom maps and the criteria for their acceptance can be found in our Map Tutorial. Remember, the program does not have a deadline, so you can submit your creations at your leisure once it launches. We will be posting the custom map submission link to our Discord channel's -modding channel together with details what to submit. For any discussions, queries or brainstorming sessions with fellow modders and developers, head over to our Discord server at https://discord.com/invite/longvinter. You can find us in the -modding channel.
Longvinter
Uuvana Studios
Uuvana Studios
2022-02-24
RPG Adventure Simulation MMO Multiplayer Coop EA
Game News Posts 135
🎹🖱️Keyboard + Mouse
Mostly Positive
(5241 reviews)
https://forum.uuvana.com/
https://store.steampowered.com/app/1635450 
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
You have been assigned to travel to Longvinter Island to research everything that makes the island special.
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers.
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers.
Key features
- Hand-crafted open-world - explore, learn and take advantage of the surrounding nature. Learn the best fishing and berry spots and build your camp near them to maximize your income
- PVP - You're not the only one trying to succeed on the island. Make alliances, defend and conquer new areas you find valuable
- Building - You can build anywhere you want with anyone you want. Pick a spot for your tent, get yourself a campfire going, and start expanding. Store all your valuables inside the tent, which only you can access
- Crafting - Instantly combine two or more items into something new at a workbench
- Farming - Grow food for yourself or sell it to make money
- Sandbox - Do whatever you want, wherever you want, with whoever you want. There are no rules or tasks. Make the game what you want it to be
- Trading - Sell your knowledge and rare items to players that are willing to pay for them and make constant money from selling to camp vendors
- Dedicated Server tools
- Free content updates
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