Happy New Year and welcome to this year's first devlog!
We're more excited than ever as the experimental version of the 1.0 update is nearly ready for public testing, and we can't wait to share what we've been developing over the past 6 months. Experimental patch notes and discussions will take place in our Discord server, so be sure to join and get yourself an "experimental-tester" role to be notified when the update is ready for testing. While experimental patch notes will be shared in Discord, the final notes will be available here when the game launches with wipe and the update goes live on all servers on February 21, 2025.
Click Channels & Roles to select your roles
We've moved the release date three days earlier to Friday (instead of Monday) to give everyone time to play during the weekend. The 1.0 update will remain in an experimental state for almost a month, giving us enough time to polish it into what we're proud to call a fully released game.
Let's go over some of the changes we've been working on:
Placeable Health Changes
We wanted to make raiding during active gameplay a more viable option. Since placeable health has been somewhat of an afterthought, we've now given it the polish required to enable fun raiding gameplay. Changes primarily affect building under fire - in 1.0, placed items will start with only 30 HP and slowly regenerate to full health after placement. Additionally, recently damaged items cannot be picked up and replaced, and items that haven't fully regenerated their health won't drop as bags when destroyed, preventing players from repeatedly using the same items as cover.
Bullet Sync Issues
We've addressed an ongoing issue where bullets visible on your screen weren't hitting their displayed locations. This "lag" occurred because bullets began their journey before reaching the server, which was intended to provide instant feedback. Without delving too deeply into technical details, we've implemented server-side lag compensation, resulting in much more responsive shooting mechanics. We've recorded comparison videos showing this issue in the current beta 1.14 build versus the new lag-compensated bullets in the 1.0 build. While other players' bullets may occasionally appear to spawn slightly after their gun barrel, we believe this trade-off is worthwhile for improved accuracy when leading shots. [previewyoutube=cD39HtZaqZw;full][/previewyoutube]
New Dances Coming in Tackle Box
On a lighter note, we're excited to showcase a new dance animation that will be available in the release tackle box! [previewyoutube=lM4uOj2azK8;full][/previewyoutube]
[ 2025-01-10 13:18:17 CET ] [ Original post ]
You begin your expedition at one of many research camps around the island. Buy yourself tools, sell the resources you gather, and invest in new and more advanced equipment to compete against fellow researchers.
Key features
- Hand-crafted open-world - explore, learn and take advantage of the surrounding nature. Learn the best fishing and berry spots and build your camp near them to maximize your income
- PVP - You're not the only one trying to succeed on the island. Make alliances, defend and conquer new areas you find valuable
- Building - You can build anywhere you want with anyone you want. Pick a spot for your tent, get yourself a campfire going, and start expanding. Store all your valuables inside the tent, which only you can access
- Crafting - Instantly combine two or more items into something new at a workbench
- Farming - Grow food for yourself or sell it to make money
- Sandbox - Do whatever you want, wherever you want, with whoever you want. There are no rules or tasks. Make the game what you want it to be
- Trading - Sell your knowledge and rare items to players that are willing to pay for them and make constant money from selling to camp vendors
- Dedicated Server tools
- Free content updates
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