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The Rhythm Quest Demo has been updated to version 0.28.0! This patch includes a multitude of extra settings and game mods, including the ability to play levels at a faster or slower speed! Full changelog: Version 0.28.0 - Fixed ramped floors being allowed with spike enemies - Renamed "Cheats" menu into "Game Mods" - Added assists/game mod settings to in-game menu - Made shop accessible from Extras menu - Added music speed game mod setting - Added timing window game mod setting - Added ghost helper game mod setting - Added frame queueing graphics setting - Added configurable bindings for gamepad controls - Keyboard bindings now default to entire left/right half of main keyboard area - Fixed rendering artifacts at odd resolutions - Added UI volume setting, separate from sfx volume, reduced UI sfx volume slightly - Change pixel font setting default based on language at runtime - Added low quality graphics toggle to help framerate for older devices - Added "Released Early" and "Released Late" text for hold presses - Added "screenreader" command line argument force start with screenreader prompt - Fixed too-fast scrolling before level 1-1 tutorial - Fixed fullscreen not working for devices that present resolutions in an unexpected order - Fixed vsync off behavior, especially for desktop platforms - Changed flashing effects to be time-based rather than frame-based, to support higher refresh rates - Settings are now saved when drilling into a submenu (not only when navigating back) - Progress is now saved (again) while auto play is enabled - Thickened some outlines on smooth text - Minor tweaks to jump logic (hopefully not breaking anything) Version 0.27.0 - Added tracking of respawn counts to save data and level display - Localization and UI updates
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