





Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:

Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:

Speed zones change up the rhythm of the song:

- Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
- "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
- Adjustable latency calibration and audio scheduling for tight and responsive gameplay
- Use coins to unlock bonus stages, alternate character skins, and more extras
The Rhythm Quest Demo has been updated to version 0.29.0! This patch fixes a bug with the latency calibration measurements (you may want to re-calibrate) and reworks the coin/medal system, along with other fixes and improvements.
Full changelog:
Version 0.29.1
- Fixed localizations not falling back to English translation
- Modify respawn/fadein timing for enemies according to music speed/respawn timing
- Fixed steam build not running properly when started outside of steam
- Localization updates
Version 0.29.0
- Fixed auto-calibration output values (was previously ~75% too low)
- Reverted level medals to be based on coin count again
- Changed coin thresholds for medals (25%, 50%, 75%)
- Changed coin loss amount/mechanic to be much less punishing:
50% of non-banked coins are now "banked" on each checkpoint and can no longer be lost
50% of non-banked coins are lost with each respawn
- Added new level end coin/medal display
- Updated ghost teleport to change speed based on music speed mod
- Updated input handling interactions to be more timing-accurate
- Fixed an input bug triggered by having multiple inputs on the same frame
- Fixed a bug causing the color invert fx on doublehit enemies to persist
- Fixed a timeslicing issue that sometimes caused interactables to be skipped at high speeds
- Try (again) to fix rendering issues at odd resolutions
- Added Respawn Timing setting
- Fixed ghost enemy trail effect to render consistently regardless of framerate/speed
- Fixed screen refresh rate label not actually updating
- Localization and UI updates
- Fixed respawn count not resetting properly when checkpoints are disabled
- Fixed the ability to finish a level and respawn simultaneously
Minimum Setup
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 21.10. Debian 11
- Processor: 2.5 GHz Dual Core (Intel / AMD)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
- Storage: 352 MB available space
[ 6404 ]
[ 1916 ]
[ 4299 ]