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Rhythm Quest is an upcoming 2-button rhythm platformer game being developed by DDRKirby(ISQ).
Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:
Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:
Speed zones change up the rhythm of the song:
  • Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
  • "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
  • Adjustable latency calibration and audio scheduling for tight and responsive gameplay
  • Use coins to unlock bonus stages, alternate character skins, and more extras
Rhythm Quest
DDRKirby(ISQ)Developer
DDRKirby(ISQ)Publisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
No user reviews (0 reviews)
Rhythm Quest Demo v0.29.0 Released

The Rhythm Quest Demo has been updated to version 0.29.0! This patch fixes a bug with the latency calibration measurements (you may want to re-calibrate) and reworks the coin/medal system, along with other fixes and improvements.

Full changelog:

Version 0.29.1
- Fixed localizations not falling back to English translation
- Modify respawn/fadein timing for enemies according to music speed/respawn timing
- Fixed steam build not running properly when started outside of steam
- Localization updates

Version 0.29.0
- Fixed auto-calibration output values (was previously ~75% too low)
- Reverted level medals to be based on coin count again
- Changed coin thresholds for medals (25%, 50%, 75%)
- Changed coin loss amount/mechanic to be much less punishing:
50% of non-banked coins are now "banked" on each checkpoint and can no longer be lost
50% of non-banked coins are lost with each respawn
- Added new level end coin/medal display
- Updated ghost teleport to change speed based on music speed mod
- Updated input handling interactions to be more timing-accurate
- Fixed an input bug triggered by having multiple inputs on the same frame
- Fixed a bug causing the color invert fx on doublehit enemies to persist
- Fixed a timeslicing issue that sometimes caused interactables to be skipped at high speeds
- Try (again) to fix rendering issues at odd resolutions
- Added Respawn Timing setting
- Fixed ghost enemy trail effect to render consistently regardless of framerate/speed
- Fixed screen refresh rate label not actually updating
- Localization and UI updates
- Fixed respawn count not resetting properly when checkpoints are disabled
- Fixed the ability to finish a level and respawn simultaneously

[ 2023-07-24 06:34:38 CET ] [Original Post]

Minimum Setup

  • Storage: 1 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Ubuntu 21.10. Debian 11
    • Processor: 2.5 GHz Dual Core (Intel / AMD)Memory: 4 GB RAM
    • Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
    • Storage: 352 MB available space
    GAMEBILLET

    [ 6498 ]

    8.82$ (75%)
    5.25$ (82%)
    5.82$ (81%)
    16.57$ (17%)
    12.42$ (17%)
    20.72$ (17%)
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    1.7$ (91%)
    4.25$ (57%)
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    14.88$ (70%)
    0.68$ (95%)
    0.43$ (91%)
    1.28$ (79%)
    5.95$ (83%)
    1.84$ (74%)
    1.2$ (80%)
    0.85$ (91%)
    12.0$ (70%)
    1.91$ (79%)
    2.64$ (87%)
    3.57$ (70%)
    8.99$ (55%)
    5.4$ (82%)
    2.4$ (70%)
    2.55$ (87%)
    5.4$ (64%)
    10.62$ (58%)
    1.36$ (83%)
    8.32$ (41%)
    3.4$ (91%)
    MacGamestore

    [ 1998 ]

    1.99$ (87%)
    1.71$ (91%)
    1.99$ (89%)
    4.99$ (83%)
    9.49$ (5%)
    4.99$ (88%)
    37.89$ (5%)
    14.99$ (75%)
    13.99$ (7%)
    1.19$ (88%)
    67.19$ (16%)
    0.99$ (75%)
    1.49$ (75%)
    4.99$ (83%)
    1.19$ (76%)
    53.99$ (10%)
    11.24$ (75%)
    13.49$ (10%)
    0.99$ (93%)
    6.24$ (75%)
    1.49$ (94%)
    21.99$ (27%)
    2.99$ (70%)
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    1.19$ (91%)
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    1.09$ (95%)
    1.19$ (88%)
    51.99$ (13%)
    5.99$ (60%)

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