The Rhythm Quest Demo has been updated to version 0.31.0! This patch includes bugfixes and some new mod options, including the ability to switch the color mapping for obstacles in levels.
Full changelog:
Version 0.31.0
- Added color skinning visual mod settings to aid readability
- Added visual mod to adjust horizontal placement of enemies
- Added timing mod to scale timing windows by music speed setting
- Added visual mod to re-show collected coins after respawn
- Tweaked respawn timings, especially across different music speeds
- Fixed not being able to buffer jumps out of pause
- Fixed ghost enemies not respawning quickly enough when offscreen
- Fixed some level select logic when levels are played out of order
- Fixed flight paths jumps pulsing with incorrect beat offset
- Minor backdrop scrolling tweaks
- Fixed mis-sized character shop graphics
- Fixed checkpoint activation sounds sometimes replaying on respawn
- Fixed missing coin animation frame
[ 2024-06-02 05:20:44 CET ] [ Original post ]
🎮 Full Controller Support
Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:
Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:
Speed zones change up the rhythm of the song:
- Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
- "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
- Adjustable latency calibration and audio scheduling for tight and responsive gameplay
- Use coins to unlock bonus stages, alternate character skins, and more extras
- Storage: 1 GB available space
- OS: Ubuntu 21.10. Debian 11
- Processor: 2.5 GHz Dual Core (Intel / AMD)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
- Storage: 352 MB available space
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