The Rhythm Quest Demo has been updated to version 0.34.0! This patch includes some major internal improvements, including a major Unity update, better gamepad support, performance optimizations, and more!
Full changelog:
Version 0.34.0
- Updated to Unity 6 (removed Unity splash screen...)
- Reworked rendering for menu backdrops to improve performance, especially during transitions
- Other performance improvements
- Add alternative gamepad support to improve gamepad compatibility
- Decreased coin sfx volume
- Loading indicator now matches selected character
- Attempt to handle audio device changes/resets in menu scene
- Fix softlock on changing audio device/improve audio reset behavior
- Fixed spike enemies not responding to skin changes immediately
- Fixed transitions for non-tiling backdrops in low-quality graphics mode
- Localization/text updates and fixes
- Added menu option to skip 1-1 tutorial
- Disabled assist menu during 1-1 tutorial
- Fixed track freezing causing softlock in 1-1 tutorial
- Reset menu backdrop scrolling on transition
- Potential rendering fixes
- Fixed unintended menu description label changes during transitions
- Fix rendering on unicode pixel font by making it much larger
Rhythm Quest is an upcoming 2-button rhythm platformer game being developed by DDRKirby(ISQ). Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:
Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:
Speed zones change up the rhythm of the song:
Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
"9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
Adjustable latency calibration and audio scheduling for tight and responsive gameplay
Use coins to unlock bonus stages, alternate character skins, and more extras