





Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:

Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:

Speed zones change up the rhythm of the song:

- Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
- "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
- Adjustable latency calibration and audio scheduling for tight and responsive gameplay
- Use coins to unlock bonus stages, alternate character skins, and more extras
The Rhythm Quest Demo has been updated to version 0.36.0! This patch includes a number of changes and improvements all around, including a reworked tutorial sequence, offbeat markers for wings, practice mode improvements, and the addition of the level browser menu.
Full changelog:
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Version 0.36.3
- Fix additional level load issues
Version 0.36.2
- Fixed WebGL level load issues
- Fixed WebGL input timing issue
Version 0.36.1
- Fixed various bugs with the 0.36.0 release
- Fixed level 1-1 tutorial for easy/hard difficulties
- Fixed autoplay interactions with level 1-1 tutorial
- Fixed input not being blocked during world 1 banner
- Fixed ui layering issues
- Fixed various level load issues when reusing obstacle instances
Version 0.36.0
- Added level browser menu with streaming previews of all songs
- Reworked level 1-1 tutorial sequence
- Add toggleable diamond markers for obstacles that are not on downbeats
(enabled by default for wings only)
- Tweaked hard chart for level 1-1
- Increased scroll speed for level 2-1
- Add shortcuts for warping to checkpoints in practice mode
- Allow increasing speed beyond 100% in practice/assist mode
- Hide input timeline in practice mode if helpers are disabled
- Fixed coins not reappearing after exiting practice mode
- Spawn (fake) enemy coins in practice mode
- Fixed ugly pixel artifacts in backdrop rendering
- Fixed audio not playing when exiting practice mode
- Slightly reduce sfx/ui volumes in comparison to music volume
- Fixed bugs involving pressing multiple jump inputs for a flight path
- Use pre-existing pitched coin sfx for different music speeds instead of modifying them
- Better updating of scheduled sounds when game settings are changed mid-game
- Update pitch of metronome when music speed is changed
- Major refactor of scene loading implementation
- Reuse obstacle instance between levels to reduce load times
- Major refactor of particle system implementation
- Resize unicode pixel font, force smoothed version at low resolutions
- Updated localizations/translations
- Decreased audio quality for WebGL builds to decrease download size
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Minimum Setup
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 21.10. Debian 11
- Processor: 2.5 GHz Dual Core (Intel / AMD)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
- Storage: 352 MB available space
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