Rhythm Quest is an upcoming 2-button rhythm platformer game being developed by DDRKirby(ISQ).
Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:
Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:
Speed zones change up the rhythm of the song:
Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:

Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:

Speed zones change up the rhythm of the song:

- Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
- "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
- Adjustable latency calibration and audio scheduling for tight and responsive gameplay
- Use coins to unlock bonus stages, alternate character skins, and more extras
Rhythm Quest Demo v0.37.0 Released
The Rhythm Quest Demo has been updated to version 0.37.0. This large update includes a ton of bugfixes and some new functionality, including a brand new settings menu.
Full changelog:
[code]Version 0.37.0\n- Replaced \"Settings\" and \"Mods\" with new unified settings menu\n- Faster \"Restart Level\" without reloading entire scene\n- \"Start Game\" now skips difficulty selection\n- Full difficulty select menu now accessible from the level select screen\n- Fixed incorrect ramp placement for level 1-1\n- Fixed missing level 1-3 water effects\n- Added level 1-3 water effects to level select menu\n- Fixed level 2-2 flight zone speedup\n- Adjusted camera tracking - added camera height smoothing\n- Fixed broken diamond indicators for ghost enemies\n- Fixed input timeline hold indicators on subsequent level loads\n- Correctly despawn input timeline markers when warping in practice mode\n- Fixed music sync issue when pausing before first beat of a song\n- Added ability to skip/quicken main menu transitions with an additional press\n- Added setting to enable auto play but disable saving progress (Jukebox mode)\n- Fixed track preview not following track vertical position\n- Removed initial calibration prompt and automatically start calibration unless skipped\n- Fixed navigation keys/buttons triggering calibration inputs\n- Fixed auto play text being hidden behind tutorial prompts\n- Fixed auto play text not being shown in practice mode\n- Added experimental support for tablet PC input (Settings -> Controls -> Tablet Mode)\n- Remove audio fading behavior when quick scrolling through song select menu (delay start instead)\n- Allow clicking directly on non-active items in song select menu\n- Added clickable/draggable scrollbar to song select menu\n- Fixed incorrect pageup/pagedown behavior for song select menu\n- Decrease outline thickness on smooth font\n- Fixed mouse clicks on bottom of screen not registering even when practice mode is disabled\n- Tweaked pixel snapping behavior for many sprites\n- Fixed some text wrapping issues with unicode font\n- Made autoplay less prone to missing inputs during FPS drops/skips\n- Coin UI decrements more quickly when losing a large number of coins\n- Fixed obstacles not respawning correctly after end of level in practice mode\n- Adjusted vertical positioning of input timeline\n- Fixed practice mode speed override display behavior\n- Fixed bug when changing music speed and pausing simultaneously\n- Retain menu selection when disabling full screenreader control\n- Fixed Fade screen filter[/code][ 2025-07-18 03:14:36 CET ] [Original Post]
Minimum Setup
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 21.10. Debian 11
- Processor: 2.5 GHz Dual Core (Intel / AMD)Memory: 4 GB RAM
- Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
- Storage: 352 MB available space
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