Rhythm Quest is an upcoming 2-button rhythm platformer game being developed by DDRKirby(ISQ).
Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:
Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:
Speed zones change up the rhythm of the song:
Jump, attack, and fly to the beat to get past challenging obstacles in this rhythm-based twist on a traditional "runner" game.
Each type of enemy requires different button sequences to defeat:

Wings offer extra mid-air jumps, while flight paths require you to hold down the jump button:

Speed zones change up the rhythm of the song:

- Over 30 levels across 6 different worlds, each with their own musical themes and gameplay mechanics
- "9-bit" chiptune soundtrack hand-crafted to match gameplay rhythms
- Adjustable latency calibration and audio scheduling for tight and responsive gameplay
- Use coins to unlock bonus stages, alternate character skins, and more extras
Rhythm Quest Demo v0.38.0 Released
The Rhythm Quest Demo has been updated to version 0.38.0. This update includes a rework to the settings menu organization, as well as many other fixes and improvements.
Full changelog:
[code]Version 0.38.0\n- Split settings into basic settings and advanced settings menus\n- Fixed some coin sfx playing even when disabled\n- Fixed doubled input bug when using steam deck or certain other gamepads\n- Fixed broken jump inputs when using steam deck touchscreen\n- Fixed crash/lockup on level browser screen\n- More robust handling of device suspend/pause events\n- Better load time / more efficient grass for level 1-1 and level 1-4\n- Fixed y-axis scaling in level browser density charts\n- Performance enhancements\n- Level load time improvements\n- Density chart now uses magenta color for 300-360 notes per second\n- Added failsafe to automatically trigger respawn if y position is too far off\n- Fixed inconsistent beat pulsing for some in-game menus\n- Respawns (for best runs) are now tracked in save data and displayed on density charts\n- Shortened \"Perfect\" text in level select list\n- Compacted ui elements in level select list for low width aspect ratios\n- Give more space to right half of level select list\n- Allow variable line width for level select descriptions to prevent overflow\n- Fixed behavior when changing music speed while unpausing\n- Fixed accessibility audio cues using wrong volume/audio bus\n- Fixed accessibility audio cues always being panned to one side\n- Fixed broken accessibility audio cue for jump release\n- Add audio cue setting for jump hold + attack\n- Fixed screenreader navigation for advanced settings menu[/code][ 2025-09-16 03:34:20 CET ] [Original Post]
Minimum Setup
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 21.10. Debian 11
- Processor: 2.5 GHz Dual Core (Intel / AMD)Memory: 4 GB RAM
- Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
- Storage: 352 MB available space
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