Hello all, welcome to the first patch notes! We did some minor balancing and addressed the most drastic bugs. Its likely some things you guys want are not addressed here, we are reading your feedback and understanding where its coming from. New QOL features, such as seeing highscores from within the level select screen, windowed mode or a quick restart button. Were taking a few weeks off from working on the game directly to let the initial steam sales settle before we commit to anything. However what we can commit to is a set of small competitions we will be hosting in the discord. Starting next week we will be hosting a string of competitions for 3 weeks straight and were excited to see you all completely break the game. Due to balancing changes the highscores have been cleaned up! The 1.0.0 archive can be found here: https://docs.google.com/spreadsheets/d/e/2PACX-1vR_ISw4I7HZr3X8Di4i9HW1JLtO2LaiEZjJsOanzOdJGjYhCsR8xtw6lpjPdDGNAfYDo02B6_LQudlW/pubhtml
Quality of Life
- Reverse now includes a visual, 0 - 100, indicator of how much of a charge you have completed
Module Balancing
All changes here are effective in both the campaign and rifts.
- Laser
- Damage at high spark levels has been reduced by about 10%
-
Dash
- Fixed a bug where it would take a couple of frames for the immunity to trigger. It should now feel more responsive for those of you that did notice.
Rifts
- Floor 4 and 5 fights, both HR and Elites, have had their difficulty slightly increased
- Squares that travel the arenas path should now appear in smaller numbers
- The HP of shielding assistants that can appear as a level modifier has been decreased by 33%
- Additionally, they each subsequently spawned assistant will appear slightly later
- Floor bosses now get really angry if you fight them for an incomprehensibly high amount of time (they despise any attempts of pacifism)
- It is no longer possible to lose HP on shops while at 1HP. You will only be offered common, free powerups instead.
Discoveries in Rifts
- Laser
- Effectiveness of All Or Nothing has been halved
- Juggler
- Several bugs related to Two Hands Only have been fixed which reduce jugglers potential maximum DPS
- General
- Fragments of Aidoxe are now slightly more common
- Pacifist should be slightly rarer
Bug Fixes:
- The levels around Stars cluster should now be clickable on more resolutions, sorry click clique
- Several typos have been fixed, were very soryr about that
- It is no longer possible to skip the boss changing shape animation.
Rifts
- (Shooter) 999 bullets text that incorrectly stated that the count resets when hit has been removed.
- (Juggler) Fixed card interactions that made it so you can have more than 2 Primary Jugglers while playing with Two Hands Only
- (Reload) It is now impossible to fire low charge bullets impossibly fast by spamming buttons on two different input devices.
- (All modules) Attack Zone affecting discoveries should now behave correctly
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One Btn Bosses
Midnight Munchies
Midnight Munchies
Q3 2022
Indie Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(113 reviews)
https://store.steampowered.com/app/1910600 
- OS: Ubuntu 20.04 or SteamDeck
- Processor: 2.0+ GHzMemory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: Geforce 9600 GT or AMD HD 3870 512MB or higher
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