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Crash Fixes + Individual unit Degarrisoning/Rappelling - 0.7.129.14
So CERC recruits we expect to have polish in a better place and will be meeting with our community on the date linked below. We want to take a day and talk about our next steps since by now I feel everyone has had a good amount of time to guage the current implementation of factions and civilian management so I really look forward to sitting down with you folks and having an open discussion List expected to be done by this date: * UI so its in a more polished state * Take another look at formation movements/general pathing issues * Apache targeting issues * Minor QOL changes like the air drop system * Operator abilities + more weapons general polish Event details in AmA channel https://discord.gg/8VAa272n3p?event=909246932998823946
Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support https://support.microsoft.com/en-us/windows/windows-7-support-ended-on-january-14-2020-b75d4580-2cc7-895a-2c9c-1466d9a53962 So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.
https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/ Old save files will work with this new build
AmA Nov 20th, 12 PM PST
So CERC recruits we expect to have polish in a better place and will be meeting with our community on the date linked below. We want to take a day and talk about our next steps since by now I feel everyone has had a good amount of time to guage the current implementation of factions and civilian management so I really look forward to sitting down with you folks and having an open discussion List expected to be done by this date: * UI so its in a more polished state * Take another look at formation movements/general pathing issues * Apache targeting issues * Minor QOL changes like the air drop system * Operator abilities + more weapons general polish Event details in AmA channel https://discord.gg/8VAa272n3p?event=909246932998823946
Windows 7 Support
Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support https://support.microsoft.com/en-us/windows/windows-7-support-ended-on-january-14-2020-b75d4580-2cc7-895a-2c9c-1466d9a53962 So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.
https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/ Old save files will work with this new build
Change list
- Fixed up Grenade damage-dealing logic after Operator revamp: No longer zeroes out damage against most targets
- No longer overrides non-Operator grenades to be limited to a low max speed (prevented grenade launcher from working correctly)
- No longer crashes when Grenade Launcher is being used
- No longer crashes from White Phosphorus use
- If the grenade has friendly fire disabled, it now will respect that instead of still hitting allies
- Prevented all grenades from having a hard-coded explosion radius - now the inner, outer, and falloff is customizable per-grenade
- Removed the old civilian registry widget (from way long ago)
- Hooked up the new 'Degarrison Selection Widget':
- When you have only a single garrisonable vehicle selected and issue a 'degarrison' command, a list will pop up to the left of the Command Window to let you select who to keep and who to remove. Pressing 'degarrison' again with the menu open will confirm the settings. By default, it will have all units selected, so if you double-tap degarrison it'll just dump them like before.
- The first click will deselect all units except the one you clicked on - further clicks will just toggle.
- The list won't appear if you have more than one garrisonable vehicle selected.
- If you do this to a helicopter, you have to click into the world like before OR tap the button again while your mouse is in a good position to fast-rope, though you can click on the list widget to toggle entries too
- Quick fix to previous commit to fix bug where an empty degarrison list (if you made it empty for some reason) would just cancel the command
[/olist]
More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks
Open World V2 is now being beta tested try it out by starting a new game
UI Changes W.I.P's (Being worked on for the 2 week polish period amongst path finding and other Misc bugs) Read the post below for more details https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684 Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA Please note the following going forward (Restart your game/steam to get the update if neededCepheus Protocol Anthology
We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.
Don't forget to wishlist! https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/Cepheus Protocol Podcast #2 URL is now live
https://youtu.be/i-00D66OxN8Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile https://halcyon-winds-store.creator-spring.com/
[ 2021-11-19 01:22:38 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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