





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
On January 6th, we made one of the scariest decisions of our lives we deleted the entire game and committed to rebuilding it from scratch. Why? Because you deserved better. Over the past six months, weve worked tirelessly to rebuild Cepheus Protocol from the ground up. From day one, our mission was to support co-op as a core experience and to ensure we lived up to your expectations not just our own. Thats why we launched the weekly CERC HQ: not as a gimmick, but as a way for you to hold us accountable, to witness progress in real time, and help shape the direction of the game. Its something few if any developers have done, and were incredibly proud of it. Were now approaching the final stretch of Phase 1, and we couldnt be more excited about whats to come. Major strides have been made across core systems, building mechanics, and UI polish.
[dynamiclink href="https://youtu.be/9SsIX6t2iNA"][/dynamiclink]
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Night Vision Passive
Displaying passives in-world (AOE/Radius indicators)
Fixing Right-Click Face Rotation
Operator Jump
Recoil tweaks + Attachment audit
Gunsmith + Customization UI
Operator Melee System
Operator Leveling System
Operator Improved Crouch Transition
Operator Rewritten Parachute System (Battlefield 2042-style)
Shotgun Fixes
General Bug & Crash Fixes (about a dozen)
UI Pass (Reskinning the entire UI bringin up to standards of legacy and beyond)
Building System Enhancements
Were working hard to wrap this list up by next week stay tuned, and dont forget to drop into the next CERC HQ to see our progress in action. Once Phase 1 wraps, players will be able to host their own sessions at any time no restrictions. Phase 2 will roll out using the same beat weve used all year: private and public tests that evolve into full readiness.
Curious about what were working on and where we're headed? Read about our Development Phases & Current Goals
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Based on your feedback and extensive testing, Monterey Bay will become our "golden standard" for Horde Mode. [img src="https://clan.cloudflare.steamstatic.com/images/33900595/526a122b7e8c61d05a151ec8ee76c8febe2faa72.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/3516119d438e65a23c8738e0609673a19af62aa6.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/3d63102ddc6c1f7eafd221838d59211120c06ee3.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/33900595/a3d1e639d270aa218188b6f0513bdbf9d21dd276.jpg"][/img]After Derek and I finish the final stretch of Phase 1 tasks, we'll begin implementing a new stage-based Horde mode. Heres the breakdown:
As you lose parts of the city, infected spawns move up and gas towers lock down overrun zones.
These zones are permanently lost theres no going back.
You're gradually encircled and pushed back to the CERC HQ Regional Office, the final stronghold.
Think Rush Mode holding objectives rewards you with a money multiplier per infected kill.
If a structure in your grid falls, youll have 60 seconds to evacuate before it becomes uninhabitable.
Its a dynamic system designed for pressure, momentum, and tough strategic decisions as you fight to survive across an evolving battlefield.
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Based on your feedback, the weekly CERC HQ livestream is moving to 3 PM EST. This updated time better aligns with both EU and US players and will allow more of you to attend, ask questions, and contribute to development directly.
[hr][/hr]The Cepheus Protocol Team
In this densely packed developer podcast, the team walks through a sweeping set of updates aimed at transforming co-op and horde gameplay into a dynamic, scalable experience. Efrain reveals his shift from polishing Alcatraz to leading development on a new horde map set in a reimagined Half Moon Baydesigned for verticality, multiple infiltration paths, and high replay value. He outlines design decisions behind the maps objective points, terrain flow, and defensive challenges that avoid static play. Meanwhile, Robert deep-dives into system-level changes: persistent leveling for operators and units, revamped class abilities, combat balance tuning, and significant AI and UX upgrades. Expect improved spawn logic, smarter pathfinding, and fixes for legacy pain points like targeting quirks and gate behavior. The episode also includes a real-time co-op demo showcasing snipers, heavies, flamethrowers, new UI improvements, and gate mechanicsrevealing how it all plays out under stress. The Q&A tackles questions on drone design, campaign plans, vehicle and helicopter timelines, multiplayer matchmaking, emblem customization, and long-term content like future DLCs or a potential dinosaur game. This episode marks a significant milestone in pushing towards the Phase One rebuild and sets the stage for the robust gameplay foundation of Phase Two and beyond.
[dynamiclink href="https://youtu.be/RaE5q9FzBU8"][/dynamiclink]
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[img src="https://clan.cloudflare.steamstatic.com/images/33900595/fe3f8cd2571d9fef74c87512b347e8633b4f9f76.jpg"][/img]
2 Operator players guard an entry point while an RTS player moves a medic to heal them
[dynamiclink href="https://youtu.be/9SsIX6t2iNA"][/dynamiclink]We ran a 2-hour network stress test playtest last week! Curious about what were working on and where we're headed? Read about our Development Phases & Current Goals
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When: June 14, 2025 7 PM EST (New Time!) Where to Watch:
[img src="https://clan.cloudflare.steamstatic.com/images/33900595/8b5bff497752f772b722a4172e6c12109ec893a4.png"][/img]
Co-op Progress
Total Revamp based on Community Feedback
Level Design Updates
Dont miss our Live Q&A! Well be answering questions from the community during the stream.
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Spotify Podcast Archive (VODs may take 24 hours to appear)
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This is just a shortlist of goals currently in motionbe sure to watch the last CERC HQ for a more detailed breakdown.
Finalize Operator Ability System
Expand Playable Classes
Visual UI Polish
Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
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Stay Frosty, The Cepheus Protocol Dev Team
[dynamiclink href="https://youtu.be/_8ghx32Vmn8"][/dynamiclink] This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progress, set dressing, and a versatile new procedural stairway tool in Blender. As the map nears completion, attention shifts to a major breakthrough: a reimagined gate system designed to finally fix long-standing pathfinding and unit navigation issues. Michael shares animation polish work and new operator features, including terrain-aware leg IK and an overhauled Glock model. Gameplay balance gets a brutal makeover: enemies are deadlier, damage types are in full effect, and the days of cheesing spitters with sandbags and barbed wire are over. Blowup enemies now deal serious structural damage, forcing players to rethink defensive strategies. The core of the episode is a live co-op playtest stress-testing these changes. The infecteds new verticalityclimbing walls and ambushing from rooftopsintroduces chaos, as players scramble to defend choke points and adapt to smarter AI. Developers analyze player behavior and discuss AI roles: spitters as snipers, blowup guys as siege units, and the concept of fallback defenses. The session is packed with emergent moments, exploit discoveries, and bug fixes in real-time. New features like color-coded operator lights and upcoming systems like grenade throwing and an ability system are teased. The Q&A wraps with community questions on single-player balancing, dynamic difficulty, night vision, and player-requested features like automated flare towers and synchronized music via in-game speakers. This episode shows a project in fluxrefining, breaking, and rebuilding its systems in front of a live audience. It's messy, insightful, and a testament to iterative design under fire.
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https://youtu.be/ahmHYRXNI1E We ran a 3-hour public playtest last week, packed with chaos and feedback! Curious about what were working on and where we're headed? Read about our Development Phases & Current Goals
[hr][/hr]
When: June 7, 2025 7 PM EST (New Time!) Where to Watch:
Co-op Progress
Total Revamp based on Community Feedback
Level Design Updates
Dont miss our Live Q&A! Well be answering questions from the community during the stream.
[hr][/hr]
Spotify Podcast Archive (VODs may take 24 hours to appear)
[hr][/hr]
This is just a shortlist of goals currently in motionbe sure to watch the last CERC HQ for a more detailed breakdown.
Finalize Operator Ability System
Expand Playable Classes
Visual UI Polish
Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
[hr][/hr]
Stay Frosty, The Cepheus Protocol Dev Team
Hey everyone,
Following our recent podcast, we wanted to share a quick development update! While were slightly behind schedule, progress is still moving forward. The next major milestone is internal playtesting on the RTS Coop Test map.
Also consider checking out the last Podcast to catch up on the context of this post on Youtube or Spotify
https://youtu.be/5fM7Y9U809k
Hello Operators, Were excited to invite you to a special livestream where the Project Director will outline our vision for Q1 2025! This stream will focus on how we plan to address community feedback, refine key gameplay systems, and provide a behind-the-scenes look at our development progress. Heres whats in store!
Hey everyone, We wanted to share an update on the Legacy System Cleanup. Your support and feedback mean the world to us, and were so grateful to have such a passionate community. Our small but dedicated team has been working tirelessly: - Robert: Programmer and Studio Director - Derek: Programmer - Efrain: Level Designer/Modeler - Dimitry: Level Designer/Modeler - Michael : Character Modeler/Animator - Christopher : Game Designer/Writer With just the six of us, we wear many hats, but were pushing forward with a ton of passion and commitment.
So Lets get right into it. In the interest of transparency: On November 2nd we stated that we needed some time to do a vast project cleanup. https://steamcommunity.com/games/979640/announcements/detail/4483989494757851395
So Lets get right into it. In the interest of transparency: We need to take the time to polish some legacy systems to properly take the next steps for Coop and roadmap items. This means the foundation has been neglected in some areas, and some older backend code needs to be updated/refactored. To see whats currently on Experimental check out https://steamcommunity.com/games/979640/announcements/detail/4513262258492539032
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us. This is a maintenance patch while we work on the bigger line items mentioned in the last Letter to the Producer read more here. https://steamcommunity.com/games/979640/announcements/detail/3896239307767991985
So its been a while huh? Im sure a lot of our eager fans are curious what we've been doing over the last year or so since the last letter so I'll run you through everything we have to date and explain a few things we are working on and beyond.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Youtube Chat. Youtube Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: Live QNA 40 mins - opportunity for the community to ask questions directly to the developers Segment 3: Closing discussion 5mins - discussion between the developers on the upcoming content for
We are currently 24-48 hours away from merging experimental into the public normal game. We are still conducting various bug hunts and making slight adjustments for QOL.
We are currently 24-48 hours away from merging experimental into the public normal game. We are still conducting various bug hunts and making slight adjustments for QOL.
This Haloween(Scream Fest) we have special treat for our fans as this is the first time we will be doing a "live event". Ingame you'll notice tons of Haloween themed changes that will run till October 31st.
During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
How was Patch - 1.1.15? Did it fix performance for you, fix critical bugs? Tell us your thoughts so we can plan accordingly for next week! Its our goal to transition towards 1.2 sometime this coming week so we can finish civilians in August and move onto Faction in September. If not tell us more in pb-bugs(Discord) in the comments on the straw poll or just on Steam as comment to this article. Thanks! https://strawpoll.com/polls/40ZmdvEk4ga
These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed: We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public. The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period. We will be having 2 more batches of Experimental before we switch to civilians in 1.2! We hope to have done both "batches" by early next week but it just depends on how stable these two tests go. #1. Further Optimization / Operator Finalization #2. Medium Atlas Tower / Revised Weapon Buying information Window
These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
Discord
Steam Forums
Experimental will stay open at all times going forward.
These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
Discord
Steam Forums
Experimental will stay open at all times going forward.
These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
Discord
Steam Forums
Experimental will stay open at all times going forward.
These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
Discord
Steam Forums
Experimental will stay open at all times going forward.
These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
Discord
Steam Forums
Experimental will stay open at all times going forward.
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
Operator Convert to 3rd Person [Community Opinion] As many have noticed the Operator has been untouched since December. We believe that it would be in our best interest for the longevity of the project to convert the Operator to a third person system based on the resources that are available to our team. Long term wise we would mirror the 3rd person behind Division/WWZ and allow shoulder switching and all the normal requirements of the genre. Here is a shortlist of the pros that we have earmarked by switching. 1. We have one animator and making the switch will allow us to give the operator access to all weapons based on the fact that the Operator should now be using our third person rig. 2. New Weapons would be easier to push to the Operator in general 3. It would simplify the process involved in allowing you to customize the Operator in regards to spending ability points which allow you to pick and choose what abilities they use. Which because we share the same 3P rig we can utilize the CERC unit abilities seamlessly. 4. More resources can be put into the RTS aspects of development since the entire process would be greatly simplified by making this switch. 5. We would also use this new "Operator" in a limited coop mode strictly between Operators in a Horde/Merceries type mode. This would be the first logical step towards full coop implementation https://strawpoll.com/polls/mpnbajKVYy5
During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale. Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale. Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale. Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.
How do i opt in?
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.
How do i opt in?
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.
How do i opt in?
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.
How do i opt in?
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125
Winters got a model update from the last letter to the producer check it out! Not live yet
We have a podcast coming up check out the date details below! You can hop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397
The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125
Winters got a model update from the last letter to the producer check it out! Not live yet
We have a podcast coming up check out the date details below! You can hop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397
The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125
Winters got a model update from the last letter to the producer check it out! Not live yet
We have a podcast coming up check out the date details below! You can hop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397
The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125
Winters got a model update from the last letter to the producer check it out! Not live yet
We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397
The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.
This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125 We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end! https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397 The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build. This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423 We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end! https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231 The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build. This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423 We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end! https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231 The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build. This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423 We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end! https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231 The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.
If you missed the last AmA read about it here https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423 During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
If you missed the last AmA read about it here https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125 During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat. https://www.twitch.tv/halcyonwinds Discord Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for
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