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Autumn Sale Drivers/Pilots Now live & New Weapons - 0.7.129.15

Well its that time again the Autumn Sale!



Windows 7 Support


Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support https://support.microsoft.com/en-us/windows/windows-7-support-ended-on-january-14-2020-b75d4580-2cc7-895a-2c9c-1466d9a53962 So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.
https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/ Old save files will work with this new build

Change list


  • More building collision adjustments and pathing adjustments around West Treasure Island.
  • New Walk Animations added for CERC Units
  • M16 switched to be used for Drivers
  • M9 given to pilot unit
  • Garrisoning of units into vehicles improved: Saving/loading should be more accurate now, with units properly remembering which seat they were in (for visible seats). The seats themselves will track who is in them (rather than relying on a linear array to keep track)
  • Updated degarrisoning logic to default to not ejecting the pilot
  • Updated degarrisoning selection widget to not select the pilot by default (and to prevent selecting him if fast-roping)
  • Added logic to make Pilots/Drivers go to their respective seat when garrisoning, if that seat is open
  • Added logic to make a vehicle spawn its Pilot/Driver by default, if defined
  • Added logic to make vehicles turn off their engine and stop accepting movement commands if they have no pilot/driver
  • Updated the Charon's garrison capacity to reflect the additional 'seat' taken up by the Pilot
  • Added Pilot logic to the Merlin, and updated its capacity to reflect the Pilot
  • Added Drivers to Peregrine and Springbok (w/ appropriate sockets, etc.)
  • Cerc sprints reorganized. added 4 blendspaces for cerc movement.
  • Gave the cerc medic and engineer the m16 as base starting weapon.
  • AX53 added for the assault. adjust damage for m16 (nerf) the scar(buff) & m4(buff). ax53 is weaker than the scar but better range dmg compared to the m4, better than the m16 in damage.
  • Added Drivers to the Atlas variants
  • Updated some logic to ensure cursor would properly track Ammo Runner only seats and not say you can garrison someone into the Atlas if the only missing units are Runners (not yet restricted to say 'driver only' yet, though)
  • Fixed some issues with some Atlases to resolve Driver conflicts
  • Fixed the Transport Atlas not properly running some regular logic related to Garrison UI
  • For vehicles that had a Population cost of greater than 1, lowered their population cost by 1 to account for the fact that they come with a Driver/Pilot (who also counts as pop)
  • Updated the Capture Truck to cost 1 pop (thus 2, counting its driver) to avoid being able to spam Capture Trucks (then killing their pilots) to fill the map up
  • Updated the Recruit Popup to account for the number of Pilots/Drivers a vehicle requires when listing its population cost (to prevent over-recruiting on the bulk recruit slider, etc.)
  • Fixed units not properly clearing special animations when exiting a pilot seat (which caused issues if they then sat in a gun-enabled passenger seat on another vehicle)
  • Fixed Driver/Pilot units in passenger seats 'pretending' they're the Driver/Pilot of the current vehicle when attempting to degarrison them from another vehicle via the degarrison selection widget
  • 1P operator audio volume fixes
  • Fixed up the Garrison display widget (over vehicles when they're selected) to no longer display their driver or any 'special-unit' seats (such as those used by ammo runners)
  • Added 'NEEDS DRIVER/PILOT' text over a Vehicle, when it's selected, if it needs one
  • Fixed the Sparrow's carrying capacity NOTE: Strange bug with the Driver/Pilot of a vehicle sometimes having some 'visibility lines' showing on them erroneously if they leave their vehicle. Not tracked down yet, though spent some time trying to fix.
  • Fixed pilots improperly acting as 'walls' for the 'see my own units through walls' functionality, when degarrisoned due to vehicle destruction
  • And added a safety to make their guns also not do this
  • Added the Driver and Pilot to the list of units recruitable at the Barracks and adjusted their prices a bit
  • Autumn splash
  • Infection growth system has expanded on Open world V2 to use more of the world
  • Fixed operator weapon going invisible when you switch weapons sometimes
More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.
Don't forget to wishlist! https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

Cepheus Protocol Podcast #2 URL is now live


https://www.youtube.com/watch?v=6eWbDibGMrU

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! WinterSmile https://halcyon-winds-store.creator-spring.com/


[ 2021-11-24 07:14:34 CET ] [ Original post ]

Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
Very Positive (2253 reviews)
Game is not tagged as available on Linux on Steam.

The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet

GAMEBILLET

[ 6132 ]

5.78$ (17%)
12.42$ (17%)
6.79$ (-36%)
16.99$ (15%)
9.90$ (67%)
0.90$ (82%)
2.84$ (72%)
14.21$ (29%)
16.99$ (15%)
16.79$ (16%)
14.44$ (15%)
2.50$ (75%)
8.47$ (15%)
15.00$ (50%)
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16.00$ (60%)
21.24$ (15%)
1.72$ (78%)
0.88$ (87%)
8.49$ (15%)
24.87$ (17%)
22.99$ (8%)
6.28$ (67%)
16.79$ (16%)
2.00$ (50%)
26.69$ (11%)
33.46$ (16%)
2.85$ (83%)
9.67$ (61%)
4.98$ (75%)
GAMERSGATE

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4.0$ (90%)
20.0$ (60%)
6.25$ (75%)
5.4$ (73%)
4.25$ (79%)
11.24$ (55%)
8.1$ (82%)
30.0$ (50%)
10.07$ (28%)
7.2$ (64%)
3.96$ (87%)
1.69$ (79%)
0.64$ (87%)
0.69$ (86%)
2.13$ (79%)
13.49$ (46%)
17.99$ (40%)
14.99$ (50%)
3.0$ (75%)
5.0$ (75%)
3.75$ (85%)
1.76$ (91%)
3.0$ (70%)
2.53$ (86%)
3.4$ (83%)
3.83$ (74%)
6.0$ (60%)
1.74$ (91%)
4.65$ (53%)
1.88$ (62%)

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