Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423 We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end! https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231 The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build. This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!
Change list
- Factions Weapon spawning has been resolved
- Performance tweaks to level loading to improve overall system performance
- Faction Init Crash has been fixed
- Got rid of extraneous nav blocker in G3
- Moved landscaping cars to appropriate new Landscaping levels (rather than leaving them in levels where they stream in/out)Also moved some other landscaping trees to the Landscapes to stop ghosting
- Checked each spawn pod position in the master, fixed some that were 'sunken' into the ground (was causing targeting issues)
- Speculative fix for bridges not 'clearing themselves out' visually when destroyed
- Updated collision settings for Player walls/gates to allow auto-wiring to function better for them (via new collision profiles)
- Updated team-switching logic to also toggle a unit's Perception Stimuli, so anything looking at them will have to 're-evaluate' them and their team association (so units that were looking at something that was allied but then succumbs to infection, for example, they will not keep treating them like an ally)
- Fixed the Command Tent's upgrades not costing anything to purchase
- Updated Unit Population Capacity text display at the top right to not 'jar' so much when displaying population capacity change animations
- And made the 'population lost' animation not show double 'minus' icons resized tree textures
- Fixed an issue with certain building types incorrectly spawning recruited units at world zero (such as the Capture Truck)
- Speculative fix towards a crash with Medic AI
- Added a crash fix towards factions interaction poorly with perception system on startup
- Updated circle up at beyond 6+ units to use radial math logic for positioning units on larger-and-larger circles as more units are added
- Fixed up landscaping not working
- Reset the crowd following component on Freshly Loaded in characters to combat the 'units unable to move after load' bug
- Fixed Leviathan not being shootable
- Fixed up Leviathan bile not damaging units
- Fixed Helicopter AI having 'double vision radius' for units it had already seen (resulting in units almost halfway across the Open World remaining visible if a helicopter had seen them)
- Added some 'Saving, please wait' text to the Pause Menu when the game is saving - it disappears when the save completes (or if it fails somehow)
Cepheus Protocol Anthology
We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.
Don't forget to wishlist! https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Cepheus Protocol Podcast #2 URL is now live
https://www.youtube.com/watch?v=6eWbDibGMrU
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: https://halcyon-winds-store.creator-spring.com/
[ 2022-02-27 13:45:08 CET ] [ Original post ]
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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