This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.
Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
How do i opt in?
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New Versioning Number system
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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Some Summer Art to go with the Season!
It would seem Winters cant even get a break when shes on vacation...

Podcast/Ama this week
https://discord.gg/AhmvWvtH?event=985508297190805515
Patch Notes
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- Radio System vastly improved to only "Index" all the music mods on initialization of the engine. It will now only "load" the music when its needed. This will reduce memory requirements of music mods by 99%.
- Radio System Main Menu memory leaked resolved
- Radio System Attenuation improved to make the falloff more realistic
- New Game option added to allow background sounds for when the game loses focus or you minimize on by default.
- Splash Art updated for SMAW and both Riot Shield versions
- Updated buildable signs to have color displays in the world of their current mode
- HESCO Walls prices greatly reduced
- Further Progress on SF North blockout in distance
- Updated the 'Disengage' (bored mode) logic for Chelsey and her LTs. No longer 'fails' to enable combat again if they're not inside their assigned location when the timer ends and you're still attacking them. Now, they will stay in combat mode for longer if you continue bugging them shortly after they've already retreated ('angry' mode). Should reduce 'stuckwarping' through walls
- Updated Chelsey and her LTs to properly be counted as 'infected' collision - they now no longer should be able to literally walk through player walls
- Fixed an issue with the 'DoMeleeAnimation' call failing to calculate additional Melee Cooldown time for some circumstances
- Infected no longer seem to 'get confused and stop attacking' if they target a structure or civilian, and melee cooldown times should be more accurate to their settings
- Fixed Operator not being able to walk in RTS mode
- Fixed Horde_02 nav issues reported on Discord
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Guard Towers are coming soon!
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!
Some of the new buildable items in this patch
Some of the new Weapons in this patch
SMAW Engineer Weapon
New Maps in this patch
More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon
Please note the following going forward (Restart your game/steam to get the update if needed
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
New Posters up
[ 2022-06-15 12:01:45 CET ] [ Original post ]