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Patch - 1.1.5
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
It would seem Winters cant even get a break when shes on vacation...
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!
This Update includes the following updates as well https://store.steampowered.com/news/app/979640/view/3352381454215226008 https://store.steampowered.com/news/app/979640/view/3352380820069188607 https://store.steampowered.com/news/app/979640/view/3352380820064636932 https://store.steampowered.com/news/app/979640/view/3191375389601024058 https://store.steampowered.com/news/app/979640/view/3191375239917854120 https://store.steampowered.com/news/app/979640/view/4764256862282910387 https://store.steampowered.com/news/app/979640/view/4764256862263990643 We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[expand type=details]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/ Don't forget to wishlist!
https://www.youtube.com/watch?v=6eWbDibGMrU
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here
[ 2022-06-23 08:14:30 CET ] [ Original post ]
Last Letter to the producer can be read here on current priorities https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Versioning Number system
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
Some Summer Art to go with the Season!
It would seem Winters cant even get a break when shes on vacation...
Guard Towers are coming soon!
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!
This Update includes the following updates as well https://store.steampowered.com/news/app/979640/view/3352381454215226008 https://store.steampowered.com/news/app/979640/view/3352380820069188607 https://store.steampowered.com/news/app/979640/view/3352380820064636932 https://store.steampowered.com/news/app/979640/view/3191375389601024058 https://store.steampowered.com/news/app/979640/view/3191375239917854120 https://store.steampowered.com/news/app/979640/view/4764256862282910387 https://store.steampowered.com/news/app/979640/view/4764256862263990643 We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Patch Notes
[expand type=details]
- Various memory improvements to music loading and unloading for Speakers/Music mods
- Light Guard Tower added
- Fix to stop Engineers from getting stuck inside each other when mass ordering repairs/construction
- Improvements to CERC wall collision and nav
- Horde Maps now have a timeout to kill stuck infected
- Fixed a bug where units would, during construction, sometimes 'wander off' towards world zero
- Fixed snappoints on constructs 'defaulting' to sandbags (rather than matching the mesh of the thing they're snappoints for)
- Fixed the 'finished recruitment' text line in the C++ to no longer have an awkward 'dual comma' issue
- Adjusted the command buttons for the new Decorations to properly disable if you do not have enough funds, and to display 'Insufficient Funds' (w/ price) if so
- Anarchists & Police faction fixes so they properly hold weapons again
- Fixed speed modifiers (other than weather) failing to apply to units
- Horde Maps now allow restrictions like no helicopters or vehicles based on the "type" of map
- Made buildings' healthbar widgets 'collapse themselves' when their components are hidden, too (instead of just hiding the component), on the hopes that this will cheapen slate cost
- Speculative fix to an error with the Cerberus BP when loading them in Mortar configuration
- Cleaned out some unused parts of the Minimap POI Widget
- Updated Wires to no longer be visible unless you're in Wire Mode
- Updated the 'wire radius' mesh on buildings to not show itself unless you've selected that building as your wire source
- Updated the 'power radius visualization' for Power Components to not spawn until you use wire mode and click on the building in question (previously, every power component spawned and hid the mesh, which stacked up a lot of hidden meshes for no good reason)
- These also despawn when you are done with wire mode on that building
- Updated the Threat generation logic somewhat:
- Drastically dropped threat gain for enemies who are beyond weapon range
- Threat should now drop (rather than only raise) if the unit no longer can see the target in question and said target is at least a moderate distance away (this way we don't 'lose threat' towards things behind or beside us, if we're hit from behind or turning quickly)
- Various CERC building optimizations
- Civilian tweaks so they take up less performance
- Fixed units being able to 'walk through' holding cells
- Fixed civilians showing their join team widget even if infected or inside a holding cell
- Updated the player start in the master to face the islands (instead of the sea)
- Updated the player units in the master to auto-board the Sparrow when first starting up
- Infection Spawning for Defense and Attack optimized for better performance
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/ Don't forget to wishlist!
First 40 Minutes of Cepheus Protocol Anthology Season 1
https://www.youtube.com/watch?v=6eWbDibGMrU
Swag Store
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here
New Posters up
[ 2022-06-23 08:14:30 CET ] [ Original post ]
Cepheus Protocol
Halcyon Winds
Developer
Halcyon Winds
Publisher
2020-05-15
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
Very Positive
(2253 reviews)
Game is not tagged as available on Linux on Steam.
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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