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Patch - 1.1.9

Summer Sale Art



It would seem Winters cant even get a break when shes on vacation...

Patch Notes


(Click Show details for a full breakdown of the changes) [expand type=details]
  • Adjusted starting camera height in Horde Map 01
  • Hid some assets that were incorrectly not removed
  • Treasure Island Build Locations revised. More adjustments will be coming tomorrow into next week to improve building/deploy accuracy.
  • Adjusted AI combat 'shoot check' logic to do the trace check last, after doing distance/angle checks as needed. It also will now try to 'drop threat' towards targets that we are currently unable to shoot for any reason (other than needing to reload), rather than only if they're beyond targeting range
  • Removed the Vehicle's "share vision with garrison" logic, since that 'breaks' on the perception system (units 'think' they have something visible even if it's behind them due to Vehicle sharing, etc.) Result: Units should no longer do really weird 'long range vision lasers' when on helicopters (though their range on helicopters is slightly reduced: we likely need to add a 'vision range modifier' for helicopter garrisoning now, I think). Additionally, combat performance may see a slight improvement.
  • Cut down on the 'startup delays' in the Master BP to reduce the time players have to wait for the startup popup. Expanded upon and used the 'Winter Ref Set' logic in the PC to ensure there's a 'safety' for the player startup in the Open World Master, so the faster startup should still be safe (without having the awkward four second wait until the Deploy screen pops up)
  • Improved the 'packup team into vehicle' logic in the C++ as well (doesn't fully stop the bug reported on the public discord, but that bug shouldn't be encountered in the master anymore, at least, due to the streamlined startup)
  • Made Buildings 'always tick' even when unrendered, to prevent 'unfold failing when offscreen' (this shouldn't cause performance concerns due to them shutting off tick after unfold completion)
  • Adjusted several move proxies to better align with the new build location mesh setup
  • Added a new 'move proxy doctor loop' to make units following the Move Proxy system re-check their move orders, to prevent navigation paths from going into odd places. This loop occurs every 10 seconds for CERC units, and 30 seconds otherwise Result: Solo CERC units can circumnavigate the main landmass now seemingly without getting stuck, though this fix needs to be ported to the formation move handler as well.
  • Tracked down and removed an invalid build location mesh reference in G1Military (was massively bugging out the move proxy system)
  • Also updated the build location mesh initialization to report when a mesh reference is invalid, and to 'reject' distance checks from invalid meshes, so it should no longer get freaked out by this happening
  • Added a 'move proxy doctor loop' to the Formation Move Handler. Also improved its move proxy acquisition to function even if its 'move proxy unit' is not currently within a build location mesh Result: Proxy system is seemingly recovered, and should function far better than it did in the Tuesday patch
Please note the following going forward (Restart your game/steam to get the update if needed [/expand]

New Versioning Number system


[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]

Letter from the Producer


https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

New Roadmap system


We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

Cepheus Protocol Anthology


Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power [expand type=details] https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

First 40 Minutes of Cepheus Protocol Anthology Season 1


https://www.youtube.com/watch?v=6eWbDibGMrU [/expand]

Swag Store


The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here
[expand type=details]
[/expand]


[ 2022-07-01 00:48:29 CET ] [ Original post ]

Cepheus Protocol
Halcyon Winds Developer
Halcyon Winds Publisher
2020-05-15 Release
Game News Posts: 148
🎹🖱️Keyboard + Mouse
Very Positive (2297 reviews)
Game is not tagged as available on Linux on Steam.

The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.

You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
  • Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
  • Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
  • Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
  • Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
  • Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
  • Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
  • Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
  • Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.


Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet

GAMEBILLET

[ 6046 ]

4.19$ (16%)
6.61$ (17%)
15.26$ (15%)
7.95$ (20%)
24.84$ (17%)
8.46$ (15%)
24.89$ (17%)
44.95$ (25%)
29.74$ (15%)
17.79$ (11%)
8.69$ (13%)
5.25$ (79%)
12.38$ (17%)
4.12$ (17%)
8.49$ (15%)
16.96$ (15%)
25.49$ (15%)
21.24$ (15%)
22.24$ (11%)
25.46$ (15%)
11.04$ (15%)
8.25$ (17%)
22.99$ (67%)
16.79$ (16%)
5.03$ (16%)
4.19$ (16%)
52.74$ (12%)
4.20$ (83%)
44.49$ (11%)
12.44$ (17%)
GAMERSGATE

[ 687 ]

0.56$ (81%)
0.56$ (81%)
18.74$ (25%)
1.94$ (84%)
9.99$ (50%)
3.5$ (65%)
1.8$ (90%)
1.26$ (82%)
0.56$ (81%)
1.35$ (89%)
0.9$ (92%)
15.99$ (20%)
1.31$ (81%)
1.5$ (81%)
4.73$ (68%)
2.0$ (80%)
0.9$ (92%)
14.99$ (40%)
0.94$ (81%)
5.63$ (81%)
4.35$ (83%)
0.9$ (92%)
9.9$ (67%)
6.0$ (70%)
19.79$ (34%)
0.94$ (81%)
4.95$ (67%)
23.99$ (20%)
4.95$ (67%)
6.0$ (70%)

FANATICAL BUNDLES

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