These are patch notes for the newly "opened" Experimental Steam Branch. Experimental will operate as followed:
We have made new channels on Discord + Steam forums these channels are for users that like to live on the dangerous side of things and want to push feedback to us for upcoming patches. Whenever there is a patch it enters that experimental build for 1-2 days minimum if nothing fatal is found it will be pushed public.
The testing and feedback for Experimental is open to anyone to help based on their preferred engagement system Steam or Discord. This is an effort to help squash more bugs and hopefully our bug fixes that cause other issues can be caught and fixed within this time period.
Discord
Steam Forums
Experimental will stay open at all times going forward.
How to Opt-in
Expect the first Step of the new Early game [Localized Infection Spawning] live on Experimental Wednesday-Thursday for feedback!
Patch Notes
(Click Show details for a full breakdown of the changes) [expand type=details]
- Blowup guys now explode when killed or when they get close to a target like they rightfully should have always
- Regionalized Infection spawning is now added (A few more tweaks will be added going into Friday)
- Added a 'Infection Population' tracker to the Infection Zone Widgets that appear in world. This list will show 'Unknown', 'Small', 'Medium', 'Large', or 'Extreme', rather than listing the exact amount of infected in an area. The idea behind this new change is that they can only spawn/create what's available to them in that "zone" otherwise they must request for help from nearby regions.
(They will gain a Morale system for how many units can respond till they retreat going into Friday-Monday. The threshold to determine if they are making any progress will be increased as they gain more infected since they would have a bit more "bodies" to throw at you. So in longer games where their overall population is higher in nearby zones to the zone your attacking they can afford to send larger groups to try and counter attack/defend their land. But it will be impossible to win anymore just defending and attacking one point for the entire game )
- Updated the Infection Zone Widget to hopefully be more performant
- Unlock prices changed for phase upgrades, flashlight and gas mask and nvg unlocked by default
- Early pass on the 'local virtual population moving if no pods remain' logic, to make sure local populations of virtual infected do not become 'stuck' if the player wipes out their pods before the virtual infected in that area can enter the world
- Shawnee received a damage buff/ spread decrease and target acquisition time was lowered
- Removed advanced options that were setup incorrectly + fixed resetting options that weren't saving correctly
- Added basic 'structure hovertip' when highlighting player structures
- Added 'hover highlight' logic, to make player units get highlighted when moused over + display unit info
- Further refinements to accuracy for building/capture in Angel Island
- Weapon textures further optimized to lower VRAM usage
- Fixed several Navigation errors around Angel Island cliffs.
- Adjusting manual right click targeting to make sure units always target first enemies you right click for them to attack
- Updated Virtual Unit Movers to have movement components that better match regular units (fixes an issue with them trying to 'climb' areas which they should be able to, but couldn't, so 'virtual' groups of infected can move better now)
- Adjusted a Power Plant move proxy
New Versioning Number system
[expand type=showmore ] We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on. 1.2.1 1 = Release version 2 = Title Update (Major Update) 1 = Minior Fix/bug fixes etc [/expand]
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule Trello and the old picture Roadmap system will be removed going into the future. https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[ 2022-07-07 10:50:04 CET ] [ Original post ]
The Pangu Virus has been unleashed in San Francisco, turning thousands of innocent lives into mindless beasts that feel no pain and have no fear of death. With each passing hour, the Pangu Virus evolves, creating new and ever more horrific mutations with one goal in mind… Spread.
You are Captain Winter, a military officer fighting alongside the Center for Epidemic Research and Control(CERC). With a massive arsenal and the resources of the US Government behind it, you and CERC will stop at nothing to ensure the terror of the Pangu Virus does not escalate beyond containment, even if a whole city and millions of lives must be sacrificed.
- Cepheus Protocol is inspired by classic RTS games such as Company of Heroes and World in Conflict, alongside the book World War Z.
- Survive if you can against a relentless enemy that evolves and grows more powerful with each day.
- Build specialized units from a variety of bases that can be placed anywhere in the open-world map.
- Battle those infected by the Pangu Virus across four open-world islands, featuring unique and challenging environments.
- Choose from three combat tiers that play to your style. Each tier has specialized units, equipment, and weaponry.
- Engage a relentless horde of infected which numbers grow larger and stronger with each territory captured as you battle for control of San Francisco.
- Hunt Patient Zero, who races across the city seizing territory. Each capture zone increases her population as the virus spreads and possesses all organic matter.
- Form an alliance or side against the Anarchist and Police factions, which struggle to survive among the madness that has enveloped San Francisco.
Note: Steam Remote Play is for allowing your friends to try out the game if you already have purchased it. It's not for online co-op: that is is planned in the current roadmap, but is not complete yet
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